Towards Hardware Acceleration of Neuroevolution for Multimedia Processing Applications on Mobile Devices. - Daniel Larkin; Andrew Kinane; Noel E. O'Connor (ICONIP (3), 2006)

A low complexity hardware architecture for motion estimation. - Daniel Larkin; Valentin Muresan; Noel E. O'Connor (ISCAS, 2006)

An Efficient Hardware Architecture for a Neural Network Activation Function Generator. - Daniel Larkin; Andrew Kinane; Valentin Muresan; Noel E. O'Connor (ISNN (2), 2006)

Energy-Efficient Acceleration of MPEG-4 Compression Tools. - Andrew Kinane; Daniel Larkin; Noel E. O'Connor (EURASIP J. Embed. Syst., 2007)

Block matching noise reduction method for photographic images applied in Bayer RAW domain and optimized for real-time implementation. - Ilya V. Romanenko; Eran A. Edirisinghe; Daniel Larkin (Real-Time Image and Video Processing, 2012)

Spatial-temporal noise reduction method optimized for real-time implementation. - Ilya V. Romanenko; Eran A. Edirisinghe; Daniel Larkin (Image Processing: Algorithms and Systems, 2013)

Image matching in Bayer raw domain to de-noise low-light still images, optimized for real-time implementation. - Ilya V. Romanenko; Eran A. Edirisinghe; Daniel Larkin (Computational Imaging, 2014)

A Novel Adaptive Shading Correction Algorithm for Camera Systems. - Varuna De Silva; Viacheslav Chesnokov; Daniel Larkin (Digital Photography and Mobile Imaging, 2016)

Fast Generation of Custom Floating-Point Spatial Filters on FPGAs. - Nelson Campos; Eran A. Edirisinghe; Slava Chesnokov; Daniel Larkin (IEEE Access, 2024)

Fast Generation of Custom Floating-Point Spatial Filters on FPGAs. - Nelson Campos; Eran A. Edirisinghe; Salva Chesnokov; Daniel Larkin (CoRR, 2024)