Supporting Safety-Related Projects with a Designer's Assistant. - David Jenkins; Daniel Livingstone; D. Maclean; Andrew Reglinski (Agents, 1997)

Managing the Safety Argument using a Memory Prosthesis. - David Jenkins; Brian Lees; Daniel Livingstone; Andrew Reglinski (SAFECOMP, 1997)

Modelling the Evolution of Linguistic Diversity. - Daniel Livingstone; Colin Fyfe (ECAL, 1999)

Dialect and Learned Systems of Communication in Multi-Agent Systems. - Daniel Livingstone; Colin Fyfe (IIA/SOCO, 1999)

Fast Marching and Fast Driving: Combining Off-Line Search and Reactive AI. - Daniel Livingstone; Robert McDowell (GAME-ON, 2003)

AI: the Missing Link in Digital Game Interface Design? - Darryl Charles; Daniel Livingstone (ICEC, 2004)

Coevolution in Hierarchical AI for Strategy Games. - Daniel Livingstone (CIG, 2005)

Turing's test and believable AI in games. - Daniel Livingstone (Comput. Entertain., 2006)

Second Life Education Workshop at the Second Life Community Convention, San Francisco, August 20, 2006. - Daniel Livingstone (eLearn Mag., 2007)

A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children. - Hanno Hildmann; Anika Uhlemann; Daniel Livingstone (DIGITEL, 2008)

Multi-Modal Learning and Assessment in Second Life with quizHUD. - Peter Russell Bloomfield; Daniel Livingstone (VS-GAMES, 2009)

Collaborative Web-Browsing in a Virtual World. - Malcolm K. Crowe; Daniel Livingstone (VS-GAMES, 2009)

SLOODLE: Connecting VLE tools with emergent teaching practice in Second Life. - Jeremy W. Kemp; Daniel Livingstone; Peter Russell Bloomfield (Br. J. Educ. Technol., 2009)

Simple mobile phone-based games to adjust the player's behaviour and social norms. - Hanno Hildmann; Anika Uhlemann; Daniel Livingstone (Int. J. Mob. Learn. Organisation, 2009)

Virtual Worlds, Standards and Interoperability. - Daniel Livingstone; Paul A. Hollins (Int. J. IT Stand. Stand. Res., 2010)

Mixed-Methods and Mixed-Worlds: Engaging Globally Distributed User Groups for Extended Evaluation and Studies. - Daniel Livingstone; Peter Russell Bloomfield (Researching Learning in Virtual Worlds, 2010)

AI and human player cooperation in RTS games. - Andreas Stiegler; Daniel Jack Livingstone (FDG, 2013)

Another View of the Empire - Camera Control for Heritage Applications. - Alexander G. McRoberts; Daniel Livingstone; Daisy Abbott (Intelligent Environments (Workshops), 2015)

Accurate Complex Systems Design: Integrating Serious Games with Petri Nets. - Kirsten Sinclair; Daniel Livingstone (Int. J. Serious Games, 2016)

Digitisation of Anatomical Specimens and Historical Pathology Specimens for Educational Benefit. - Paul Rea; Daniel Livingstone; Ianto Thorvald Jocks; Cecilie Osnes (Serious Games and Edutainment Applications, 2017)

Symbolic Reasoning for Hearthstone. - Andreas Stiegler; Keshav P. Dahal; Johannes Maucher; Daniel Jack Livingstone (IEEE Trans. Games, 2018)

Measuring Narrative Engagement in Interactive Cinematic VR Experiences. - Austin Wolfe; Sandy Louchart; Daniel Livingstone (ICIDS (1), 2023)