Motivation in engineering education a framework supported by evaluation instruments and enhancement resources. - Daniel López-Fernández; Pedro Pablo Alarcón; Edmundo Tovar (EDUCON, 2015)

Estudios y herramientas para la evaluación y la mejora de la motivación en la ingeniería del software. - Daniel López-Fernández (2015)

Assessment and development of transversal competences based on student's autonomous learning. - Daniel López-Fernández; Pedro Pablo Alarcón; Edmundo Tovar (EDUCON, 2016)

Motivation of Computer Science Students at Universities Organized around Small Groups. - Daniel López-Fernández; Edmundo Tovar; Laura Raya; Francisco Marzal; José Jesús García Rueda (EDUCON, 2019)

Motivation of Computer Science Engineering Students: Analysis and Recommendations. - Daniel López-Fernández; Edmundo Tovar; Pedro Pablo Alarcón; Fernando Ortega 001 (FIE, 2019)

Entornos parcialmente no euclidianos en realidad virtual(Partially non-Euclidean environments in virtual reality). - Jesús Mayor; Raúl Lara-Cabrera; Daniel López-Fernández; Fernando Ortega 001 (CoSECivi, 2020)

Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering. - Aldo Gordillo; Daniel López-Fernández; Sonsoles López-Pernas; Juan Quemada (IEEE Access, 2020)

Why are many business instilling a DevOps culture into their organization? - Jessica Díaz; Daniel López-Fernández; Jorge Pérez 002; Ángel González-Prieto (CoRR, 2020)

Inter-Coder Agreement for Improving Reliability in Software Engineering Qualitative Research. - Ángel González-Prieto; Jorge Pérez 002; Jessica Díaz; Daniel López-Fernández (CoRR, 2020)

LEGO® Serious Play in Software Engineering Education. - Daniel López-Fernández; Aldo Gordillo; Fernando Ortega 001; Agustín Yagüe; Edmundo Tovar (IEEE Access, 2021)

Virtual Reality Application for Fostering Interest in Art. - Laura Raya; José Jesús García Rueda; Daniel López-Fernández; Jesús Mayor; Mike Potel (IEEE Computer Graphics and Applications, 2021)

DevOps Team Structures: Characterization and Implications. - Daniel López-Fernández; Jessica Díaz; Javier García Martín; Jorge Pérez 002; Ángel González-Prieto (CoRR, 2021)

Why are many businesses instilling a DevOps culture into their organization? - Jessica Díaz; Daniel López-Fernández; Jorge Pérez 002; Ángel González-Prieto (Empir. Softw. Eng., 2021)

CF4J 2.0: Adapting Collaborative Filtering for Java to new challenges of collaborative filtering based recommender systems. - Fernando Ortega 001; Jesús Mayor; Daniel López-Fernández; Raúl Lara-Cabrera (Knowl. Based Syst., 2021)

Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education. - Daniel López-Fernández; Aldo Gordillo; Pedro Pablo Alarcón; Edmundo Tovar (IEEE Trans. Educ., 2021)

YoungRes: A Serious Game-Based Intervention to Increase Youngsters Resilience Against Extremist Ideologies. - Ángel Panizo-LLedot; Javier Torregrosa; Raquel Menéndez-Ferreira; Daniel López-Fernández; Pedro Pablo Alarcón; David Camacho (IEEE Access, 2022)

Design of a serious games to improve resilience skills in youngsters. - Raquel Menéndez-Ferreira; Javier Torregrosa; Daniel López-Fernández; Jesús Mayor (Entertain. Comput., 2022)

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education. - Aldo Gordillo; Daniel López-Fernández; Edmundo Tovar (IEEE Trans. Educ., 2022)

DevOps Team Structures: Characterization and Implications. - Daniel López-Fernández; Jessica Díaz; Javier Garcia; Jorge Pérez 002; Ángel González-Prieto (IEEE Trans. Software Eng., 2022)

DevOps Research-Based Teaching Using Qualitative Research and Inter-Coder Agreement. - Jorge Pérez 002; Ángel González-Prieto; Jessica Díaz; Daniel López-Fernández; Javier García Martín; Agustín Yagüe (IEEE Trans. Software Eng., 2022)

A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments. - Aldo Gordillo; Daniel López-Fernández; Edmundo Tovar; Jesús Mayor (FIE, 2023)

Gamification in Computer Science Education: An Empirical Study of a Meme Contest. - Daniel López-Fernández; Aldo Gordillo; Edmundo Tovar; Pedro Pablo Alarcón (FIE, 2023)

Are Virtual Reality Serious Video Games More Effective Than Web Video Games? - Daniel López-Fernández; Jesús Mayor; Marta García-Pérez; Aldo Gordillo (IEEE Computer Graphics and Applications, 2023)

Harmonizing DevOps Taxonomies - Theory Operationalization and Testing. - Isaque Alves; Jorge Pérez 002; Jessica Díaz; Daniel López-Fernández; Manuel Pais; Fabio Kon; Carla Rocha (CoRR, 2023)

Using 3D printed badges to improve student performance and reduce dropout rates in STEM higher education. - Raúl Lara-Cabrera; Fernando Ortega 001; Edgar Talavera; Daniel López-Fernández (CoRR, 2023)

Comparing effectiveness of educational video games of different genres in computer science education. - Daniel López-Fernández; Aldo Gordillo; Raúl Lara-Cabrera; Javier Alegre Landáburu (Entertain. Comput., 2023)

Reliability in software engineering qualitative research through Inter-Coder Agreement. - Ángel González-Prieto; Jorge Pérez 002; Jessica Díaz; Daniel López-Fernández (J. Syst. Softw., 2023)

Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education. - Daniel López-Fernández; Aldo Gordillo; Jennifer Pérez; Edmundo Tovar (IEEE Trans. Educ., 2023)

Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum. - Daniel López-Fernández; Jesús Mayor; Jennifer Pérez; Aldo Gordillo (IEEE Trans. Games, 2023)

Using 3-D Printed Badges to Improve Student Performance and Reduce Dropout Rates in STEM Higher Education. - Raúl Lara-Cabrera; Fernando Ortega 001; Edgar Talavera; Daniel López-Fernández (IEEE Trans. Educ., 2023)

MeriCOIN: Enhancing Motivation and Continuous Learning in Computer Engineering Students through 3D Printed Rewards. - Joaquín Gayoso-Cabada; Daniel López-Fernández; Edmundo Tovar; Aldo Gordillo; Gustavo Adolfo Hernandez Peñaloza (FIE, 2024)

Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education. - Daniel López-Fernández; Edmundo Tovar; Aldo Gordillo; Joaquín Gayoso-Cabada; Carlos Badenes-Olmedo; Andrea Cimmino (IEEE Access, 2024)

Using Virtual Reality in the Learning of Geomatic Engineering Education. - Enrique Pérez-Martín; Serafín López-Cuervo Medina; Tomás Ramón Herrero-Tejedor; Alejandra Ezquerra-Canalejo; Daniel López-Fernández (IEEE Computer Graphics and Applications, 2024)

Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum. - Aldo Gordillo; Daniel López-Fernández; Jesús Mayor (CoRR, 2024)

Adoption and Impact of ChatGPT in Computer Science Education: A Case Study on a Database Administration Course. - Daniel López-Fernández; Ricardo Vergaz (CoRR, 2024)

Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting? - Daniel López-Fernández; Aldo Gordillo; Sonsoles López-Pernas; Edmundo Tovar (IEEE Internet Comput., 2024)

Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial. - Aldo Gordillo; Daniel López-Fernández (IEEE Trans. Educ., 2024)