FRVRIT: A Tool for Full Body Virtual Reality Game Evaluation. - Daniel MacCormick; Alain Sangalang; Jackson Rushing; Ravnik Singh Jagpal; Pejman Mirza-Babaei; Loutfouz Zaman (CHI Extended Abstracts, 2019)

Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games. - Wen Bo Yu; Daniel MacCormick; Loutfouz Zaman; Pejman Mirza-Babaei (CHI PLAY (Companion), 2019)

SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development. - Daniel MacCormick; Loutfouz Zaman (FDG, 2019)

Echo: Analyzing Gameplay Sessions by Reconstructing Them From Recorded Data. - Daniel MacCormick; Loutfouz Zaman (CHI PLAY, 2020)

Spell Painter: Motion Controlled Spellcasting for a Wizard Video Game. - Daniel MacCormick; Loutfouz Zaman (HCI (33), 2022)

A Comparison of Interfaces for Learning How to Play a Mixed Reality Handpan. - Gavin Gosling; Ivan-teofil Catovic; Ghazal Bangash; Daniel MacCormick; Loutfouz Zaman (GEM, 2023)

Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data. - Daniel MacCormick; Loutfouz Zaman (Int. J. Hum. Comput. Interact., 2023)