Hands-on interactive tabletop LEGO application. - Daniel Mendes; Pedro Lopes 001; Alfredo Ferreira (Advances in Computer Entertainment Technology, 2011)

Evaluation of 3D Object Manipulation on Multi-touch Surfaces Using Unconstrained Viewing Angles. - Daniel Mendes; Alfredo Ferreira (INTERACT (4), 2011)

Combining bimanual manipulation and pen-based inputfor 3D modelling. - Pedro Lopes 001; Daniel Mendes; Bruno Araújo; Joaquim A. Jorge (SBIM, 2011)

Poster: Evaluation of immersive visualization techniques for 3D object retrieval. - Diogo Henriques; Daniel Mendes; Pedro B. Pascoal; Isabel Trancoso; Alfredo Ferreira (3DUI, 2014)

Mid-air interactions above stereoscopic interactive tables. - Daniel Mendes; Fernando Fonseca; Bruno Araújo; Alfredo Ferreira; Joaquim A. Jorge (3DUI, 2014)

Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs. - Tiago João Guerreiro 001; Daniel Medeiros 001; Daniel Mendes; Maurício Sousa; Joaquim A. Jorge; Alberto Raposo 001; Ismael H. F. dos Santos (ICAT-EGVE, 2014)

Verbal description of LEGO blocks. - Diogo Henriques; Isabel Trancoso; Daniel Mendes; Alfredo Ferreira (INTERSPEECH, 2014)

ThumbCam: Returning to single touch interactions to explore 3D virtual environments. - Daniel Mendes; Maurício Sousa; Alfredo Ferreira; Joaquim A. Jorge (ITS, 2014)

Eery Space: Facilitating Virtual Meetings Through Remote Proxemics. - Maurício Sousa; Daniel Mendes; Alfredo Ferreira; João Madeiras Pereira; Joaquim A. Jorge (INTERACT (3), 2015)

LS3D: LEGO Search Combining Speech and Stereoscopic 3D. - Pedro B. Pascoal; Daniel Mendes; Diogo Henriques; Isabel Trancoso; Alfredo Ferreira (Int. J. Creative Interfaces Comput. Graph., 2015)

Remote Proxemics. - Maurício Sousa; Daniel Mendes; Daniel Medeiros 001; Alfredo Ferreira; João Madeiras Pereira; Joaquim A. Jorge (Collaboration Meets Interactive Spaces, 2016)

Effects of speed and transitions on target-based travel techniques. - Daniel Medeiros 001; Eduardo Cordeiro; Daniel Mendes; Maurício Sousa; Alberto Raposo 001; Alfredo Ferreira; Joaquim A. Jorge (VRST, 2016)

Perceiving depth: optical versus video see-through. - Daniel Medeiros 001; Maurício Sousa; Daniel Mendes; Alberto Raposo 001; Joaquim A. Jorge (VRST, 2016)

The benefits of DOF separation in mid-air 3D object manipulation. - Daniel Mendes; Filipe Relvas; Alfredo Ferreira; Joaquim A. Jorge (VRST, 2016)

Expeditious illustration of layer-cake models on and above a tactile surface. - Daniel Simões Lopes; Daniel Mendes; Maurício Sousa; Joaquim A. Jorge (Comput. Geosci., 2016)

PRECIOUS! Out-of-reach selection using iterative refinement in VR. - Daniel Mendes; Daniel Medeiros 001; Eduardo Cordeiro; Maurício Sousa; Alfredo Ferreira; Joaquim A. Jorge (3DUI, 2017)

Mid-air modeling with Boolean operations in VR. - Daniel Mendes; Daniel Medeiros 001; Maurício Sousa; Ricardo Ferreira; Alberto Raposo 001; Alfredo Ferreira; Joaquim A. Jorge (3DUI, 2017)

VRRRRoom: Virtual Reality for Radiologists in the Reading Room. - Maurício Sousa; Daniel Mendes; Soraia Paulo; Nuno Matela; Joaquim A. Jorge; Daniel Simões Lopes (CHI, 2017)

Using iterative refinement for out-of-reach selection in VR. - Daniel Mendes; Daniel Medeiros 001; Maurício Sousa; Eduardo Cordeiro; Alfredo Ferreira; Joaquim A. Jorge (SCCG, 2017)

Creepy Tracker Toolkit for Context-aware Interfaces. - Maurício Sousa; Daniel Mendes; Rafael Kuffner dos Anjos; Daniel Medeiros 001; Alfredo Ferreira; Alberto Raposo 001; João Madeiras Pereira; Joaquim A. Jorge (ISS, 2017)

Using custom transformation axes for mid-air manipulation of 3D virtual objects. - Daniel Mendes; Maurício Sousa; Rodrigo Lorena; Alfredo Ferreira; Joaquim A. Jorge (VRST, 2017)

Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement. - Daniel Mendes; Daniel Medeiros 001; Maurício Sousa; Eduardo Cordeiro; Alfredo Ferreira; Joaquim A. Jorge (Comput. Graph., 2017)

Demo hour. - Paden Shorey; Audrey Girouard; Sang Ho Yoon; Yunbo Zhang; Ke Huo; Karthik Ramani; Maurício Sousa; Daniel Mendes; Soraia Paulo; Nuno Matela; Joaquim A. Jorge; Daniel Simões Lopes; et al. (Interactions, 2017)

A Study on Natural 3D Shape Manipulation in VR. - Eduardo Cordeiro; Franca Giannini; Marina Monti; Daniel Mendes; Alfredo Ferreira (STAG, 2018)

Effects of GPS Spoofing on Unmanned Aerial Vehicles. - Daniel Mendes; Naghmeh Ramezani Ivaki; Henrique Madeira (PRDC, 2018)

Smart Choices for Deviceless and Device-Based Manipulation in Immersive Virtual Reality. - Fabio Marco Caputo; Daniel Mendes; Alessia Bonetti; Giacomo Saletti; Andrea Giachetti 001 (VR, 2018)

Keep my head on my shoulders!: why third-person is bad for navigation in VR. - Daniel Medeiros 001; Rafael Kuffner dos Anjos; Daniel Mendes; João Madeiras Pereira; Alberto Raposo 001; Joaquim A. Jorge (VRST, 2018)

Warping Deixis: Distorting Gestures to Enhance Collaboration. - Maurício Sousa; Rafael Kuffner dos Anjos; Daniel Mendes; Mark Billinghurst; Joaquim A. Jorge (CHI, 2019)

VisMillion: A novel interactive visualization technique for real-time big data. - Gonçalo Pires; Daniel Mendes; Daniel Gonçalves 002 (ICGI, 2019)

Negative Space: Workspace Awareness in 3D Face-to-Face Remote Collaboration. - Maurício Sousa; Daniel Mendes; Rafael Kuffner dos Anjos; Daniel Simões Lopes; Joaquim A. Jorge (VRCAI, 2019)

Safe Walking in VR. - Maurício Sousa; Daniel Mendes; Joaquim A. Jorge (VRCAI, 2019)

Adventures in Hologram Space: Exploring the Design Space of Eye-to-eye Volumetric Telepresence. - Rafael Kuffner dos Anjos; Maurício Sousa; Daniel Mendes; Daniel Medeiros 001; Mark Billinghurst; Craig Anslow; Joaquim A. Jorge (VRST, 2019)

Anatomy Studio: A tool for virtual dissection through augmented 3D reconstruction. - Ezequiel R. Zorzal; Maurício Sousa; Daniel Mendes; Rafael Kuffner dos Anjos; Daniel Medeiros 001; Soraia Figueiredo Paulo; Pedro Silva Rodrigues; José João Mendes; Vincent Delmas; Jean-François Uhl; José Mogorrón; Joaquim Armando Pires Jorge; et al. (Comput. Graph., 2019)

A Survey on 3D Virtual Object Manipulation: From the Desktop to Immersive Virtual Environments. - Daniel Mendes; Fabio Marco Caputo; Andrea Giachetti 001; Alfredo Ferreira; Joaquim A. Jorge (Comput. Graph. Forum, 2019)

Safe Walking In VR using Augmented Virtuality. - Maurício Sousa; Daniel Mendes; Joaquim A. Jorge (CoRR, 2019)

Incidental Visualizations: Pre-Attentive Primitive Visual Tasks. - João Moreira 001; Daniel Mendes; Daniel Gonçalves 002 (AVI, 2020)

Evaluating Animated Transitions between Contiguous Visualizations for Streaming Big Data. - Tiago Pereira; João Moreira 001; Daniel Mendes; Daniel Gonçalves 002 (IEEE VIS (Short Papers), 2020)

Collaborative Tabletops for Blind People: The Effect of Auditory Design on Workspace Awareness. - Daniel Mendes; Sofia Reis; João Guerreiro 002; Hugo Nicolau (Proc. ACM Hum. Comput. Interact., 2020)

Evaluating Transitions for Streaming Big Data. - Filipa Castanheira; João Moreira 001; Daniel Mendes; Daniel Gonçalves 002 (ICGI, 2021)

Graceful Degradation for Real-time Visualization of Streaming Geospatial Data. - João Rafael; João Moreira 001; Daniel Mendes; Mário Alves; Daniel Gonçalves 002 (EuroVis (Short Papers), 2021)

A Novel Tool for Immersive Authoring of Experiential Learning in Virtual Reality. - Fernando Cassola; Manuel Pinto; Daniel Mendes; Leonel Morgado; António Coelho 001; Hugo Paredes (VR Workshops, 2021)

Immersive Authoring of Virtual Reality Training. - Fernando Cassola; Manuel Pinto; Daniel Mendes; Leonel Morgado; António Coelho 001; Hugo Paredes (VR Workshops, 2021)

Immersive Multimodal and Procedurally-Assisted Creation of VR Environments. - João Ferreira; Daniel Mendes; Rui Nóbrega; Rui Rodrigues 001 (VR Workshops, 2021)

ProGenVR: Natural Interactions for Procedural Content Generation in VR. - Bruno Carvalho; Daniel Mendes; António Coelho 001; Rui Rodrigues 001 (ICAT-EGVE, 2022)

Designing Animated Transitions for Dynamic Streaming Big Data. - João Moreira 001; Filipa Castanheira; Daniel Mendes; Daniel Gonçalves 002 (VISIGRAPP (3: IVAPP), 2022)

Design and Evaluation of Travel and Orientation Techniques for Desk VR. - Guilherme Amaro; Daniel Mendes; Rui Rodrigues 001 (VR, 2022)

Foreword to the special section on Recent Advances in Graphics and Interaction. - Nuno Rodrigues; Daniel Mendes; Luís Paulo Santos; Kadi Bouatouch (Comput. Graph., 2022)

Foreword RAGI. - Paula Alexandra Silva; Luís Gonzaga Magalhães; Daniel Mendes; Andrea Giachetti 001 (Comput. Graph., 2022)

Design and Evaluation of a Choreography-Based Virtual Reality Authoring Tool for Experiential Learning in Industrial Training. - Fernando Cassola; Daniel Mendes; Manuel Pinto; Leonel Morgado; Sara Costa; Luís Anjos; David Marques; Filipe Rosa; Ana Maia; Helga Tavares; António Coelho 001; Hugo Paredes (IEEE Trans. Learn. Technol., 2022)

CIDER: Collaborative Interior Design in Extended Reality. - Deborah Pintani; Ariel Caputo; Daniel Mendes; Andrea Giachetti 001 (CHItaly, 2023)

Exploring Pseudo-Haptics for Object Compliance in Virtual Reality. - Carlos Lousada; Daniel Mendes; Rui Rodrigues 001 (ICGI, 2023)

TouchRay: Towards Low-effort Object Selection at Any Distance in DeskVR. - João Monteiro; Daniel Mendes; Rui Rodrigues 001 (ISMAR, 2023)

MAGIC: Manipulating Avatars and Gestures to Improve Remote Collaboration. - Catarina G. Fidalgo; Maurício Sousa; Daniel Mendes; Rafael Kuffner dos Anjos; Daniel Medeiros 001; Karan Singh; Joaquim Jorge 001 (VR, 2023)

Impact of incidental visualizations on primary tasks. - João Moreira 001; Daniel Mendes; Daniel Gonçalves 002 (Inf. Vis., 2023)

SIT6: Indirect touch-based object manipulation for DeskVR. - Diogo Almeida; Daniel Mendes; Rui Rodrigues 001 (Comput. Graph., 2023)

Shape-A-Getti: A haptic device for getting multiple shapes using a simple actuator. - Filipe Barbosa; Daniel Mendes; Rui Rodrigues 001 (Comput. Graph., 2023)

Incidental Versus Ambient Visualizations: Comparing Cognitive and Mechanical Tasks. - João Moreira 001; Diogo Pinto; Daniel Mendes; Daniel Gonçalves 002 (ICGI, 2024)

4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models. - Fernando Fonseca; Maurício Sousa; Daniel Mendes; Alfredo Ferreira; Joaquim Jorge 001 (CoRR, 2024)

Incidental visualizations: How complexity factors influence task performance. - João Moreira 001; Daniel Mendes; Daniel Gonçalves 002 (Vis. Informatics, 2024)

Incidental graphical perception: How marks and display time influence accuracy. - João Moreira 001; Daniel Mendes; Daniel Gonçalves 002 (Inf. Vis., 2024)

Cues to fast-forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems. - Rodrigo Assaf; Daniel Mendes; Rui Rodrigues 001 (Comput. Graph. Forum, 2024)

Do We Need 3D to See? Impact of Dimensionality of the Virtual Environment on Attention. - Teresa Matos 001; Daniel Mendes; João Jacob; A. Augusto de Sousa; Rui Rodrigues 001 (VR Workshops, 2025)