Gamification Tools as a Learning Strategy in Virtual Classes in University Students: Elemental Education Major Case Study. - Cristina Páez Quinde; Daniel Morocho-Lara; Angela Chasipanta-Nieves; Xavier Sulca-Guale (CITI, 2021)

Collaborative tools web 3.0 in the teaching of mathematics in times of Covid 19 pandemic. - Daniel Morocho-Lara; Patricio Miranda-Ramos; Héctor Neto-Chusín; Sarah Iza-Pazmiño (EDUCON, 2022)

The flipped classroom in meaningful mathematics learning: case study eighth year of basic general education. - Daniel Morocho-Lara; Cristina Páez Quinde; Héctor Neto-Chusín; Wilma Suárez-Mosquera (EDUCON, 2022)

Gamification as a strategy in collaborative learning against virtual education in times of pandemic. - Cristina Páez Quinde; Daniel Morocho-Lara; Catherine P. Culqui C; Marbella Escalante (EDUCON, 2022)