Hybrid Fuzzy Colour Processing and Learning. - Daniel P. Playne; Vrushank D. Mehta; Napoleon H. Reyes; Andre L. C. Barczak (ICONIP (2), 2007)

Knowledge-based role allocation in robot soccer. - Daniel P. Playne (ICARCV, 2008)

Modelling and Visualizing the Cahn-Hilliard-Cook Equation. - Kenneth A. Hawick; Daniel P. Playne (MSV, 2008)

Benchmarking GPU Devices with N-Body Simulations. - Daniel P. Playne; Mitchell Johnson; Kenneth A. Hawick (CDES, 2009)

Visualising Vector Field Model Simulations. - Daniel P. Playne; Kenneth A. Hawick (MSV, 2009)

Data Parallel Three-Dimensional Cahn-Hilliard Field Equation Simulation on GPUs with CUDA. - Daniel P. Playne; Kenneth A. Hawick (PDPTA, 2009)

Exploiting graphical processing units for data-parallel scientific applications. - Arno Leist; Daniel P. Playne; Kenneth A. Hawick (Concurr. Comput. Pract. Exp., 2009)

Asynchronous Communication Schemes for Finite Difference Methods on Multiple GPUs. - Daniel P. Playne; Kenneth A. Hawick (CCGRID, 2010)

Data-Parallelism and GPUs for Lattice Gas Fluid Simulations. - Mitchel Johnson; Daniel P. Playne; Kenneth A. Hawick (PDPTA, 2010)

Modelling, simulating and visualising the Cahn-Hilliard-Cook field equation. - Kenneth A. Hawick; Daniel P. Playne (Int. J. Comput. Aided Eng. Technol., 2010)

Interactive visualisation of spins and clusters in regular and small-world Ising models with CUDA on GPUs. - Arno Leist; Daniel P. Playne; Ken A. Hawick (J. Comput. Sci., 2010)

Parallel graph component labelling with GPUs and CUDA. - Kenneth A. Hawick; Arno Leist; Daniel P. Playne (Parallel Comput., 2010)

Automated and parallel code generation for finite-differencing stencils with arbitrary data types. - Kenneth A. Hawick; Daniel P. Playne (ICCS, 2010)

Visualising spins and clusters in regular and small-world Ising models with GPUs. - Arno Leist; Daniel P. Playne; Kenneth A. Hawick (ICCS, 2010)

Auto-generation of Parallel Finite-Differencing Code for MPI, TBB and CUDA. - Daniel P. Playne; Ken A. Hawick (IPDPS Workshops, 2011)

Hypercubic storage layout and transforms in arbitrary dimensions using GPUs and CUDA. - Kenneth A. Hawick; Daniel P. Playne (Concurr. Comput. Pract. Exp., 2011)

Regular Lattice and Small-World Spin Model Simulations Using CUDA and GPUs. - Kenneth A. Hawick; Arno Leist; Daniel P. Playne (Int. J. Parallel Program., 2011)

Comparison of GPU architectures for asynchronous communication with finite-differencing applications. - Daniel P. Playne; Kenneth A. Hawick (Concurr. Comput. Pract. Exp., 2012)

Benchmarking multi-GPU communication using the shallow water equations. - Daniel P. Playne; Kenneth A. Hawick (Int. J. Big Data Intell., 2015)

Halide Vectorization for Android Photography Applications - A Case Study. - Martin Johnson; Daniel P. Playne (CLUSTER, 2017)

A New Algorithm for Parallel Connected-Component Labelling on GPUs. - Daniel P. Playne; Kenneth A. Hawick (IEEE Trans. Parallel Distributed Syst., 2018)

A Fast and Concise Parallel Implementation of the 8x8 2D IDCT using Halide. - Martin Johnson; Daniel P. Playne (SBAC-PAD, 2020)

GPUAnimats - Simulating animats, an agent-based, artificial life model on graphical processing units. - Dara Q. Quach; Daniel P. Playne; Chris Scogings (Concurr. Comput. Pract. Exp., 2020)

Virtual Reality Data for Predicting Mental Health Conditions. - Vibhav Chitale; Daniel P. Playne; Hai-Ning Liang; Nilufar Baghaei (ISMAR Adjunct, 2022)

A fast and concise parallel implementation of the 8x8 2D forward and inverse DCTs using halide. - Martin Johnson; Daniel P. Playne (J. Parallel Distributed Comput., 2022)