Developing standards for affordances on embedded devices: poster abstract. - Daniel Perry 001; Cecilia R. Aragon; Alan K. Meier; Marco Pritoni (iConference, 2011)

VizDeck: a card game metaphor for fast visual data exploration. - Bill Howe; Alicia Key; Daniel Perry 001; Cecilia R. Aragon (CHI Extended Abstracts, 2012)

Measuring distributed affect in collaborative games. - Daniel Perry 001; Cecilia R. Aragon (CSCW (Companion), 2012)

Adapting grounded theory to construct a taxonomy of affect in collaborative online chat. - Taylor Jackson Scott; Katie Kuksenok; Daniel Perry 001; Michael Brooks; Ona Anicello; Cecilia R. Aragon (SIGDOC, 2012)

VizDeck: self-organizing dashboards for visual analytics. - Alicia Key; Bill Howe; Daniel Perry 001; Cecilia R. Aragon (SIGMOD Conference, 2012)

Diverse player experiences in the design of science games for bioinformatics learning. - Daniel Perry 001; Aaron Lynch; Asmi Joshi; Karin Hellman; John J. Robinson; Alyssa-Cyre Oyadomari; Melissa Richtarik; Cecilia R. Aragon (ChileCHI, 2013)

Statistical affect detection in collaborative chat. - Michael Brooks; Katie Kuksenok; Megan K. Torkildson; Daniel Perry 001; John J. Robinson; Taylor Jackson Scott; Ona Anicello; Ariana Zukowski; Paul Harris; Cecilia R. Aragon (CSCW, 2013)

Human centered game design for bioinformatics and cyberinfrastructure learning. - Daniel Perry 001; Cecilia R. Aragon; Stephanie Cruz; Mette A. Peters; Jeanne Ting Chowning (XSEDE, 2013)

Game design for bioinformatics and cyberinfrastructure learning: a parallel computing case study. - Daniel Perry 001; John J. Robinson; Stephanie Cruz; Cecilia R. Aragon; Jeanne Ting Chowning; Mette A. Peters (Concurr. Comput. Pract. Exp., 2014)

Beyond the Individual: The Dynamic Features of Distributed Affect. - Taylor Jackson Scott; Daniel Perry 001; Alison Williams; Cecilia R. Aragon (GROUP, 2016)