Gaze into Hierarchy: A Practice-oriented Eye Tracking Study. - Nicholas H. Müller; Benny Liebold; Daniel Pietschmann; Peter Ohler; Paul Rosenthal (EuroRV³@EuroVis, 2013)

Interdisziplinäre Impulse für den Begriff "Interaktion". - Andreas Bischof; Vera Obländer; Michael Heidt; Kalja Kanellopoulos; Vincent Küszter; Benny Liebold; Kai-Uwe Martin; Daniel Pietschmann; Michael Storz; Anke Tallig; Michael Teichmann; Madlen Wuttke (ISI, 2013)

Exploring Stereoscopic Multi-user Interaction with Individual Views. - Vincent Küszter; Guido Brunnett; Daniel Pietschmann (CW, 2014)

Spatial Mapping of Input, Content and Output Spaces in VE and Effects on Spatial Presence Experiences. - Daniel Pietschmann (Joint Workshop of the German Research Training Groups in Computer Science, 2014)

Matching Levels of Task Difficulty for Different Modes of Presentation in a VR Table Tennis Simulation by Using Assistance Functions and Regression Analysis. - Daniel Pietschmann; Stephan Rusdorf (HCI (16), 2014)

Do We Differ in Our Dispositional Tendency to Perceive Virtual Agents as Animate Beings? - The Influence of User Factors in the Evaluation of Virtual Agents. - Benny Liebold; Daniel Pietschmann; Peter Ohler (HCI (3), 2015)

Development and Evaluation of an Easy-to-Use Stereoscopic Ability Test to Assess the Individual Ability to Process Stereoscopic Media. - Daniel Pietschmann; Benny Liebold; Peter Ohler; Georg Valtin (HCI (11), 2015)

Spatial Mapping of Physical and Virtual Spaces as an Extension of Natural Mapping: Relevance for Interaction Design and User Experience. - Daniel Pietschmann; Peter Ohler (HCI (11), 2015)

Cooperation in virtual environments with individual views. - Vincent Küszter; Guido Brunnett; Daniel Pietschmann (VR, 2015)

Introduction to the Special Issue on Interdisciplinary Approaches to Social Technologies. - Maximilian Eibl; Peter Ohler; Daniel Pietschmann (i-com, 2015)

Spatial Mapping in virtuellen Umgebungen: Relevanz räumlicher Informationen für die User Experience und Aufgabenleistung. - Daniel Pietschmann (Springer, 2015)

The common player-avatar interaction scale (cPAX): Expansion and cross-language validation. - Jaime Banks; Nicholas David Bowman; Jih-Hsuan Tammy Lin; Daniel Pietschmann; Joe A. Wasserman (Int. J. Hum. Comput. Stud., 2019)

Affecting Explicit and Implicit Body Image with Thin-Idealized Avatars in Virtual Reality: The Role of Sense of Embodiment. - Tuo Liu; Daniel Pietschmann; Peter Ohler (Cyberpsychology Behav. Soc. Netw., 2022)

Developing a Multiple-EDT-Supervision Interface. - Max Kullmann; Daniel Pietschmann; Benny Liebold; Maximilian Eibl; Lewis L. Chuang (AutomationXP@CHI, 2023)