Realtime Ray Tracing for Current and Future Games. - Jörg Schmittler; Daniel Pohl; Tim Dahmen; Christian Vogelgsang; Philipp Slusallek (GI Jahrestagung (1), 2004)

Black-Box-Modellierung mit Wavelet-Netzwerken. - Daniel Pohl (2011)

Improved pre-warping for wide angle, head mounted displays. - Daniel Pohl; Gregory S. Johnson; Timo Bolkart (VRST, 2013)

High quality, low latency in-home streaming of multimedia applications for mobile devices. - Daniel Pohl; Stefan Nickels; Ram Nalla; Oliver Grau (FedCSIS, 2014)

Using astigmatism in wide angle HMDs to improve rendering. - Daniel Pohl; Timo Bolkart; Stefan Nickels; Oliver Grau (VR, 2015)

Advanced In-Home Streaming To Mobile Devices and Wearables. - Daniel Pohl; Bartosz Taudul; Richard Membarth; Stefan Nickels; Oliver Grau (Int. J. Comput. Sci. Appl., 2015)

See what I see: Concepts to improve the social acceptance of HMDs. - Daniel Pohl; Carlos Fernandez de Tejada Quemada (VR, 2016)

Combining eye tracking with optimizations for lens astigmatism in modern wide-angle HMDs. - Daniel Pohl; Xucong Zhang; Andreas Bulling (VR, 2016)

Concept for content-aware, automatic shifting for spherical panoramas. - Daniel Pohl; Oliver Grau (VRST, 2016)

Concept for using eye tracking in a head-mounted display to adapt rendering to the user's current visual field. - Daniel Pohl; Xucong Zhang; Andreas Bulling; Oliver Grau (VRST, 2016)

The Next Generation of In-home Streaming: Light Fields, 5K, 10 GbE, and Foveated Compression. - Daniel Pohl; Daniel Jungmann; Bartosz Taudul; Richard Membarth; Harini Hariharan; Thorsten Herfet; Oliver Grau (FedCSIS, 2017)

Concept for Rendering Optimizations for Full Human Field of View HMDs. - Daniel Pohl; Nural Choudhury; Markus Achtelik (VR, 2018)

Depth Map Improvements for Stereo-based Depth Cameras on Drones. - Daniel Pohl; Sergey Dorodnicov; Markus Achtelik (FedCSIS, 2019)

Personalized Personal Spaces for Virtual Reality. - Daniel Pohl; Markus Achtelik (VR, 2019)

15 Years Later: A Historic Look Back at "Quake 3: Ray Traced". - Daniel Pohl; Selvakumar Panneer; Deepak S. Vembar; Carl S. Marshall (FedCSIS, 2020)

Intelligence computing approach for solving second order system of Emden-Fowler model. - Zulqurnain Sabir; Fazli Amin; Daniel Pohl; Juan Luis García Guirao (J. Intell. Fuzzy Syst., 2020)

Mitigation of Fear Triggers for Image Viewing in Virtual Reality. - Amelie Hetterich; Sebastian von Mammen; Daniel Pohl (ICAT-EGVE (Posters & Demos), 2023)

Quantization Effects of Deep Neural Networks on a FPGA platform. - Daniel Pohl; Birgit Vogel-Heuser; Marius Krüger; Markus Echtler (ICPS, 2024)

Experimental Immersive 3D Camera Setup for Mobile Phones. - Felix Scheuerpflug; Christian Aulbach; Daniel Pohl; Sebastian von Mammen (VR Workshops, 2024)

Haptic and Auditory Feedback on Immersive Media in Virtual Reality. - Vanessa Pfeiffer; Sebastian von Mammen; Daniel Pohl (VRST, 2024)

Integration of Human Operators in Highly Automatable Systems: A Discussion on the Role of Automation and Human Involvement in Large-Scale Civil Engineering Machinery. - Dominik Hujo; Birgit Vogel-Heuser; Marius Krüger; Theresa Prinz; Klaus Bengler; Suhyun Cha; Daniel Waterman; Cornelia Kerausch; Sebastian Beerkircher; Daniel Pohl (HCI (52), 2025)

Inferring Cable-Suspended End-Effector Oscillations From Hydraulic Actuators' Responses in Diaphragm Wall Hydraulic Grabs. - Marius Krüger; Birgit Vogel-Heuser; Daniel Waterman; Suhyun Cha; Dominik Hujo; Theresa Prinz; Daniel Pohl; Matthias Semel (IEEE Trans Autom. Sci. Eng., 2025)