The back-buffer algorithm: An extension of the radiosity method to dynamic environments. - Daniel R. Baum; John R. Wallace; Michael F. Cohen; Donald P. Greenberg (Vis. Comput., 1986)

Improving radiosity solutions through the use of analytically determined form-factors. - Daniel R. Baum; H. E. Rushmeire; James M. Winget (SIGGRAPH, 1989)

Real time radiosity through parallel processing and hardware acceleration. - Daniel R. Baum; James M. Winget (I3D, 1990)

Making radiosity usable: automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions. - Daniel R. Baum; Stephen Mann; Kevin P. Smith; James M. Winget (SIGGRAPH, 1991)

Interactive Full Spectral Rendering. - Mark S. Peercy; Benjamin M. Zhu; Daniel R. Baum (SI3D, 1995)

InfiniteReality: a real-time graphics system. - John S. Montrym; Daniel R. Baum; David L. Dignam; Christopher J. Migdal (SIGGRAPH, 1997)