Exploiting coupled joints - anatomic control of the spine with ik through linearly coupled joints. - Daniel Raunhardt; Ronan Boulic (GRAPP (AS/IE), 2007)

Progressive Clamping. - Daniel Raunhardt; Ronan Boulic (ICRA, 2007)

Accurate on-line avatar control with collision anticipation. - Manuel Peinado; Daniel Meziat; Damien Maupu; Daniel Raunhardt; Daniel Thalmann; Ronan Boulic (VRST, 2007)

Real-Time Joint Coupling of the Spine for Inverse Kinematics. - Daniel Raunhardt; Ronan Boulic (J. Virtual Real. Broadcast., 2008)

Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions. - Ronan Boulic; Daniel Raunhardt (MIG, 2009)

Full-Body Avatar Control with Environment Awareness. - Manuel Peinado; Damien Maupu; Daniel Raunhardt; Daniel Meziat; Daniel Thalmann; Ronan Boulic (IEEE Computer Graphics and Applications, 2009)

Motion constraint. - Daniel Raunhardt; Ronan Boulic (Vis. Comput., 2009)

Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand? - Ronan Boulic; Damien Maupu; Manuel Peinado; Daniel Raunhardt (MIG, 2010)

Motion Synergies for Real-Time Postural Control in Virtual Environments. - Daniel Raunhardt (2010)

Immersive singularity-free full-body interactions with reduced marker set. - Daniel Raunhardt; Ronan Boulic (Comput. Animat. Virtual Worlds, 2011)