Brook for GPUs: stream computing on graphics hardware. - Ian Buck; Theresa Foley; Daniel Reiter Horn; Jeremy Sugerman; Kayvon Fatahalian; Mike Houston; Pat Hanrahan (ACM Trans. Graph., 2004)

ClawHMMER: A Streaming HMMer-Search Implementation. - Daniel Reiter Horn; Mike Houston; Pat Hanrahan (SC, 2005)

Sequoia: programming the memory hierarchy. - Kayvon Fatahalian; Daniel Reiter Horn; Timothy J. Knight; Larkhoon Leem; Mike Houston; Ji Young Park; Mattan Erez; Manman Ren; Alex Aiken; William J. Dally; Pat Hanrahan (SC, 2006)

LightShop: interactive light field manipulation and rendering. - Daniel Reiter Horn; Billy Chen (SI3D, 2007)

Interactive k-d tree GPU raytracing. - Daniel Reiter Horn; Jeremy Sugerman; Mike Houston; Pat Hanrahan (SI3D, 2007)

Scaling Virtual Worlds with a Physical Metaphor. - Daniel Reiter Horn; Ewen Cheslack-Postava; Tahir Azim; Michael J. Freedman; Philip Alexander Levis (IEEE Pervasive Comput., 2009)

Using a physical metaphor to scale up communication in virtual worlds. - Daniel Reiter Horn (2011)

A Scalable Server for 3D Metaverses. - Ewen Cheslack-Postava; Tahir Azim; Behram F. T. Mistree; Daniel Reiter Horn; Jeff Terrace; Philip Alexander Levis; Michael J. Freedman (USENIX ATC, 2012)

The Design, Implementation, and Deployment of a System to Transparently Compress Hundreds of Petabytes of Image Files for a File-Storage Service. - Daniel Reiter Horn; Ken Elkabany; Chris Lesniewski-Laas; Keith Winstein (NSDI, 2017)