Current Depth of Field Algorithms and Techniques for Games. - Daniel Rhodes; Richard J. Cant; David Al-Dabass (GAME-ON, 2003)

A New Depth of Field Algorithm With Applications to Games. - Daniel Rhodes; Richard J. Cant; David Al-Dabass (GAME-ON, 2003)

Fourier Texture Filtering. - Richard J. Cant; Caroline S. Langensiepen; Daniel Rhodes (UKSim, 2013)