A feasibility study in using facial expressions analysis to evaluate player experiences. - Chek Tien Tan; Daniel Rosser; Sander Bakkes; Yusuf Pisan (IE, 2012)

Towards an expression recognition game to assist the emotional development of children with autism spectrum disorders. - Natalie Harrold; Chek Tien Tan; Daniel Rosser (WASA, 2012)

Can you CopyMe?: an expression mimicking serious game. - Chek Tien Tan; Natalie Harrold; Daniel Rosser (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2013)

Crowdsourcing facial expressions using popular gameplay. - Chek Tien Tan; Daniel Rosser; Natalie Harrold (SIGGRAPH ASIA Technical Briefs, 2013)

BeFaced: a game for crowdsourcing facial expressions. - Chek Tien Tan; Daniel Rosser; Natalie Harrold (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2013)

CopyMe: an emotional development game for children. - Natalie Harrold; Chek Tien Tan; Daniel Rosser; Tuck Wah Leong (CHI Extended Abstracts, 2014)

CopyMe: a portable real-time feedback expression recognition game for children. - Natalie Harrold; Chek Tien Tan; Daniel Rosser; Tuck Wah Leong (CHI Extended Abstracts, 2014)

BeFaced: a casual game to crowdsource facial expressions in the wild. - Chek Tien Tan; Hemanta Sapkota; Daniel Rosser (CHI Extended Abstracts, 2014)

Initial perceptions of a casual game to crowdsource facial expressions in the wild. - Chek Tien Tan; Hemanta Sapkota; Daniel Rosser; Yusuf Pisan (FDG, 2014)

A game to crowdsource data for affective computing. - Chek Tien Tan; Hemanta Sapkota; Daniel Rosser; Yusuf Pisan (FDG, 2014)