Interactive floating windows: a new technique for stereoscopic video games. - Chris Zerebecki; Brodie Stanfield; Mina Tawadrous; Daniel Buckstein; Andrew Hogue; Bill Kapralos (SD&A, 2012)

Reconstructing 3D Buildings from LIDAR Using Level Set Methods. - Saad Khattak; Daniel S. Buckstein; Andrew Hogue (CRV, 2013)

Engaged by boos and cheers: the effect of co-located game audiences on social player experience. - Dennis L. Kappen; Pejman Mirza-Babaei; Jens Johannsmeier; Daniel Buckstein; James Robb; Lennart E. Nacke (CHI PLAY, 2014)

Developing iconic and semi-iconic game controllers. - Lennart E. Nacke; João P. Costa; Dennis L. Kappen; James Robb; Daniel Buckstein (CHI PLAY, 2014)

An Approach to Game Prototyping with a Tangible Interface. - Daniel S. Buckstein; Michael Gharbharan; Andrew Hogue (ERVR, 2019)