End-User Training: An Empirical Study Comparing On-Line Practice Methods. - Susan Wiedenbeck; Patti L. Zila; Daniel S. McConnell (CHI, 1995)

Structural Gray Matter Differences between First-Episode Schizophrenics and Normal Controls Using Voxel-Based Morphometry. - Dominic Edward Job; Heather C. Whalley; Daniel S. McConnell; Mike Glabus; Eve C. Johnstone; Stephen M. Lawrie (NeuroImage, 2002)

Searching for Affective and Cognitive Restoration: Examining the Restorative Effects of Casual Video Game Play. - Michael A. Rupp; Richard Sweetman; Alejandra E. Sosa; Janan Al-Awar Smither; Daniel S. McConnell (Hum. Factors, 2017)

Investigating learning outcomes and subjective experiences in 360-degree videos. - Michael A. Rupp; Katy L. Odette; James Kozachuk; Jessica R. Michaelis; Janan Al-Awar Smither; Daniel S. McConnell (Comput. Educ., 2019)

The Relationship Between Mental Imagery Vividness and Blind Reaching Performance. - Aaron Necaise; John Sermarini; Joseph T. Kider Jr.; Daniel S. McConnell; Mary Jean Amon (CogSci, 2021)

The relationship between individual differences in mental imagery vividness and emotional distress. - Aaron Necaise; Daniel S. McConnell; Mary Jean Amon (CogSci, 2022)

Investigation of Relationships Between Embodiment Perceptions and Perceived Social Presence in Human-Robot Interactions. - Jordan A. Sasser; Daniel S. McConnell; Janan Al-Awar Smither (Int. J. Soc. Robotics, 2024)