Light Space Perspective Shadow Maps. - Michael Wimmer 001; Daniel Scherzer; Werner Purgathofer (Rendering Techniques, 2004)

Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence. - Daniel Scherzer; Stefan Jeschke; Michael Wimmer 001 (Rendering Techniques, 2007)

Frame Sequential Interpolation for Discrete Level-of-Detail Rendering. - Daniel Scherzer; Michael Wimmer 001 (Comput. Graph. Forum, 2008)

Real-Time Soft Shadows Using Temporal Coherence. - Daniel Scherzer; Michael Schwärzler; Oliver Mattausch; Michael Wimmer 001 (ISVC (2), 2009)

Exploiting temporal coherence in real-time rendering. - Daniel Scherzer; Lei Yang 006; Oliver Mattausch (SIGGRAPH ASIA (Courses), 2010)

A Layered Particle-Based Fluid Model for Real-Time Rendering of Water. - Florian Bagar; Daniel Scherzer; Michael Wimmer 001 (Comput. Graph. Forum, 2010)

High-Quality Screen-Space Ambient Occlusion using Temporal Coherence. - Oliver Mattausch; Daniel Scherzer; Michael Wimmer 001 (Comput. Graph. Forum, 2010)

A Survey on Temporal Coherence Methods in Real-Time Rendering. - Daniel Scherzer; Lei Yang 006; Oliver Mattausch; Diego Nehab; Pedro V. Sander; Michael Wimmer 001; Elmar Eisemann (Eurographics (State of the Art Reports), 2011)

Interactive Modeling of City Layouts using Layers of Procedural Content. - Markus Lipp; Daniel Scherzer; Peter Wonka; Michael Wimmer 001 (Comput. Graph. Forum, 2011)

A Survey of Real-Time Hard Shadow Mapping Methods. - Daniel Scherzer; Michael Wimmer 001; Werner Purgathofer (Comput. Graph. Forum, 2011)

Fast Accurate Soft Shadows with Adaptive Light Source Sampling. - Michael Schwärzler; Oliver Mattausch; Daniel Scherzer; Michael Wimmer 001 (VMV, 2012)

Tessellation-Independent Smooth Shadow Boundaries. - Oliver Mattausch; Daniel Scherzer; Michael Wimmer 001; Takeo Igarashi (Comput. Graph. Forum, 2012)

Pre-convolved Radiance Caching. - Daniel Scherzer; Chuong H. Nguyen; Tobias Ritschel 001; Hans-Peter Seidel (Comput. Graph. Forum, 2012)

Temporal Coherence Methods in Real-Time Rendering. - Daniel Scherzer; Lei Yang 006; Oliver Mattausch; Diego Nehab; Pedro V. Sander; Michael Wimmer 001; Elmar Eisemann (Comput. Graph. Forum, 2012)

Fast percentage closer soft shadows using temporal coherence. - Michael Schwärzler; Christian Luksch; Daniel Scherzer; Michael Wimmer 001 (I3D, 2013)

Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization. - Chuong H. Nguyen; Daniel Scherzer; Tobias Ritschel 001; Hans-Peter Seidel (Comput. Graph. Forum, 2013)

A Comparative Perceptual Study of Soft-Shadow Algorithms. - Michael Hecher; Matthias Bernhard; Oliver Mattausch; Daniel Scherzer; Michael Wimmer 001 (ACM Trans. Appl. Percept., 2014)

The Influence of Full-Body Representation on Translation and Curvature Gain. - Dennis Reimer; Eike Langbehn; Hannes Kaufmann; Daniel Scherzer (VR Workshops, 2020)

Colocation for SLAM-Tracked VR Headsets with Hand Tracking. - Dennis Reimer; Iana Podkosova; Daniel Scherzer; Hannes Kaufmann (Comput., 2021)

Ownership Estimation for Tracked Hands in a Colocated VR Environment. - Dennis Reimer; Daniel Scherzer; Hannes Kaufmann (ICAT-EGVE, 2023)

Evaluation and improvement of HMD-based and RGB-based hand tracking solutions in VR. - Dennis Reimer; Iana Podkosova; Daniel Scherzer; Hannes Kaufmann (Frontiers Virtual Real., 2023)