Rendertime procedural feathers through blended guide meshes. - Daniel Seddon; Martin Auflinger; David Mellor (SIGGRAPH Talks, 2008)

Wrath of the Titans: creating CG lava with advected sculpts. - Daniel Seddon; Daniel LeTarte; James Kirk (SIGGRAPH Talks, 2012)

Wrath of the Titans: complex models with voxel greeble. - Daniel Seddon; Tomas Zaveckas; James Kirk (SIGGRAPH Talks, 2012)

Creating photoreal creatures that audiences can connect with. - Michael Gregory; Daniel Seddon (SIGGRAPH Talks, 2019)