An in-game reporting tool for pervasive games. - Annika Waern; Zeynep Ahmet; Daniel Sundström (Advances in Computer Entertainment Technology, 2009)

[Demo abstract] using Haskell as DSL for controlling immersive media experiences: Ludic support and deep immersion in nordic technology-supported LARP. - Mikael Vejdemo-Johansson; Henrik Bäärnhielm; Daniel Sundström (FARM@ICFP, 2014)