All Points Addressable Raster Display Memory. - Richard E. Matick; Daniel T. Ling; Satish Gupta; Frederick Dill (IBM J. Res. Dev., 1984)

Architecture Implications in the Design of Microprocessors. - Richard E. Matick; Daniel T. Ling (IBM Syst. J., 1984)

Dialogue structures for virtual worlds. - J. Bryan Lewis; Lawrence Koved; Daniel T. Ling (CHI, 1991)

Interactive simulation in a multi-person virtual world. - Christopher F. Codella; Reza Jalili; Lawrence Koved; J. Bryan Lewis; Daniel T. Ling; James S. Lipscomb; David A. Rabenhorst; Chu P. Wang; V. Alan Norton; Paula Sweeney; Greg Turk (CHI, 1992)

An Architecture for Virtual Worlds. - Perry A. Appino; J. Bryan Lewis; Lawrence Koved; Daniel T. Ling; David A. Rabenhorst; Christopher F. Codella (Presence Teleoperators Virtual Environ., 1992)

ReActor: a system for real-time, reactive animations. - J. Eugene Ball; Daniel T. Ling; David Pugh; Tim Skelly; Andrew Stankosky; David Thiel (CHI Conference Companion, 1994)

Planning-Based Control of Interface Animation. - David Kurlander; Daniel T. Ling (CHI, 1995)