3D painting for non-photorealistic rendering. - Daniel Teece (SIGGRAPH Abstracts and Applications, 1998)

Three-dimensional interactive non-photorealistic rendering. - Daniel Teece (1998)

Animating with expressive 3D brush strokes (animation abstract). - Daniel Teece (NPAR, 2000)

Sable: a painterly renderer for film animation. - Daniel Teece (SIGGRAPH, 2003)

Example-based texture synthesis on Disney's Tangled. - Christian Eisenacher; Chuck Tappan; Brent Burley; Daniel Teece; Arthur Shek (SIGGRAPH Talks, 2010)

Art-directing Disney's Tangled procedural trees. - Arthur Shek; Dylan Lacewell; Andrew Selle; Daniel Teece; Tom Thompson (SIGGRAPH Talks, 2010)

Art-directable procedural vegetation in disney's zootopia. - Hans Keim; Maryann Simmons; Daniel Teece; Jared Reisweber; Sara Drakeley (SIGGRAPH Talks, 2016)

The Design and Evolution of Disney's Hyperion Renderer. - Brent Burley; David Adler; Matt Jen-Yuan Chiang; Hank Driskill; Ralf Habel; Patrick Kelly; Peter Kutz; Yining Karl Li; Daniel Teece (ACM Trans. Graph., 2018)

Progressive null-tracking for volumetric rendering. - Zackary Misso; Yining Karl Li; Brent Burley; Daniel Teece; Wojciech Jarosz (SIGGRAPH (Conference Paper Track), 2023)

Cache Points for Production-Scale Occlusion-Aware Many-Lights Sampling and Volumetric Scattering. - Yining Karl Li; Charlotte Zhu; Gregory Nichols; Peter Kutz; Wei-Feng Wayne Huang; David Adler; Brent Burley; Daniel Teece (DigiPro, 2024)

Dynamic Screen Space Textures for Coherent Stylization. - Brent Burley; Brian Green; Daniel Teece (SIGGRAPH Talks, 2024)