It's a-me / Mario: Playing as a ludic character. - Daniel Vella (FDG, 2013)

Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers. - Byung-Chull Bae; Yun-Gyung Cheong; Daniel Vella (ICIDS, 2013)

Modeling the Semiotic Structure of Game Characters. - Daniel Vella (DiGRA, 2014)

Telling Stories via the Gameplay Reflecting a Player Character's Inner States. - Achim Wache; Byung-Chull Bae; Yun-Gyung Cheong; Daniel Vella (ICIDS, 2014)

Player and Figure: An Analysis of a Scene in Kentucky Route Zero. - Daniel Vella (Nordic DiGRA, 2014)

No Mastery Without Mystery: Dark Souls and the Ludic Sublime. - Daniel Vella (Game Stud., 2015)

"Who Am 'I' in the Game?": A Typology of the Modes of Ludic Subjectivity. - Daniel Vella (DiGRA/FDG, 2016)

A Structural Model for Player-Characters as Semiotic Constructs. - Daniel Vella (Trans. Digit. Games Res. Assoc., 2016)

The City in Singleplayer Fantasy Role Playing Games. - Daniel Vella; Krista Bonello Rutter Giappone (DiGRA Conference, 2018)

Valletta: Streets of History: Documenting the Process of Developing a Location-Based Game in the area of Maltese History and Culture. - Krista Bonello Rutter Giappone; Daniel Vella; Aphrodite Theodora Andreou; Emmanouela Marla; Naomi Cutajar; Ioannis Brellas; Lara Caruana Montaldo; Renata Ntelia (DiGRA, 2023)

Few-Shot Learning for Low-Data Drug Discovery. - Daniel Vella; Jean-Paul Ebejer (J. Chem. Inf. Model., 2023)

Remapping the Document Object Model using Geometric and Hierarchical Data Structures for Efficient Eye Control. - Daniel Vella; Chris Porter (Proc. ACM Hum. Comput. Interact., 2024)