Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. - Daniel Vogel 001; Ravin Balakrishnan (UIST, 2004)

Distant freehand pointing and clicking on very large, high resolution displays. - Daniel Vogel 001; Ravin Balakrishnan (UIST, 2005)

HybridPointing: fluid switching between absolute and relative pointing with a direct input device. - Clifton Forlines; Daniel Vogel 001; Ravin Balakrishnan (UIST, 2006)

Shift: a technique for operating pen-based interfaces using touch. - Daniel Vogel 001; Patrick Baudisch (CHI, 2007)

RubberEdge: reducing clutching by combining position and rate control with elastic feedback. - Géry Casiez; Daniel Vogel 001; Qing Pan; Christophe Chaillou (UIST, 2007)

Specifying label layout style by example. - Ian Vollick; Daniel Vogel 001; Maneesh Agrawala; Aaron Hertzmann (UIST, 2007)

The effect of spring stiffness and control gain with an elastic rate control pointing device. - Géry Casiez; Daniel Vogel 001 (CHI, 2008)

RubberEdge: Improved Interaction with Mobile Devices via Elastic-Edged Touchpads. - Géry Casiez; Daniel Vogel 001 (ERCIM News, 2008)

The Impact of Control-Display Gain on User Performance in Pointing Tasks. - Géry Casiez; Daniel Vogel 001; Ravin Balakrishnan; Andy Cockburn (Hum. Comput. Interact., 2008)

Hand occlusion with tablet-sized direct pen input. - Daniel Vogel 001; Matthew Cudmore; Géry Casiez; Ravin Balakrishnan; Liam Keliher (CHI, 2009)

Occlusion-aware interfaces. - Daniel Vogel 001; Ravin Balakrishnan (CHI, 2010)

Direct Pen Interaction With a Conventional Graphical User Interface. - Daniel Vogel 001; Ravin Balakrishnan (Hum. Comput. Interact., 2010)

Direct Pen Input and Hand Occlusion. - Daniel Vogel 001 (2010)

Estimating the Perceived Difficulty of Pen Gestures. - Radu-Daniel Vatavu; Daniel Vogel 001; Géry Casiez; Laurent Grisoni (INTERACT (2), 2011)

Conté: multimodal input inspired by an artist's crayon. - Daniel Vogel 001; Géry Casiez (UIST, 2011)

Territoriality and behaviour on and around large vertical publicly-shared displays. - Alec Azad; Jaime Ruiz; Daniel Vogel 001; Mark S. Hancock; Edward Lank (Conference on Designing Interactive Systems, 2012)

Evaluating Visual Aesthetics in Photographic Portraiture. - Shehroz S. Khan; Daniel Vogel 001 (CAe@Expressive, 2012)

1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems. - Géry Casiez; Nicolas Roussel 001; Daniel Vogel 001 (CHI, 2012)

Hand occlusion on a multi-touch tabletop. - Daniel Vogel 001; Géry Casiez (CHI, 2012)

Giving a hand to the eyes: leveraging input accuracy for subpixel interaction. - Nicolas Roussel 001; Géry Casiez; Jonathan Aceituno; Daniel Vogel 001 (UIST, 2012)

Rasterizing and antialiasing vector line art in the pixel art style. - Tiffany Inglis; Daniel Vogel 001; Craig S. Kaplan (NPAR@Expressive, 2013)

Crossing-based selection with direct touch input. - Yuexing Luo; Daniel Vogel 001 (CHI, 2014)

The effect of interior bezel presence and width on magnitude judgement. - James R. Wallace; Daniel Vogel 001; Edward Lank (Graphics Interface, 2014)

Adoiraccourcix: multi-touch command selection using finger identification. - Alix Goguey; Géry Casiez; Thomas Pietrzak; Daniel Vogel 001; Nicolas Roussel 001 (IHM, 2014)

Effect of Bezel Presence and Width on Visual Search. - James R. Wallace; Daniel Vogel 001; Edward Lank (PerDis, 2014)

Pinch-to-zoom-plus: an enhanced pinch-to-zoom that reduces clutching and panning. - Jeff Avery; Mark Choi; Daniel Vogel 001; Edward Lank (UIST, 2014)

A three-step interaction pattern for improving discoverability in finger identification techniques. - Alix Goguey; Géry Casiez; Daniel Vogel 001; Fanny Chevalier; Thomas Pietrzak; Nicolas Roussel 001 (UIST (Adjunct Volume), 2014)

Myopoint: Pointing and Clicking Using Forearm Mounted Electromyography and Inertial Motion Sensors. - Faizan Haque; Mathieu Nancel; Daniel Vogel 001 (CHI, 2015)

Clutching Is Not (Necessarily) the Enemy. - Mathieu Nancel; Daniel Vogel 001; Edward Lank (CHI, 2015)

Soft-Constraints to Reduce Legacy and Performance Bias to Elicit Whole-body Gestures with Low Arm Fatigue. - Jaime Ruiz; Daniel Vogel 001 (CHI, 2015)

The performance of indirect foot pointing using discrete taps and kicks while standing. - William Saunders; Daniel Vogel 001 (Graphics Interface, 2015)

Usability and Security Perceptions of Implicit Authentication: Convenient, Secure, Sometimes Annoying. - Hassan Khan; Urs Hengartner; Daniel Vogel 001 (SOUPS, 2015)

Gunslinger: Subtle Arms-down Mid-air Interaction. - Mingyu Liu; Mathieu Nancel; Daniel Vogel 001 (UIST, 2015)

Pin-and-Cross: A Unimanual Multitouch Technique Combining Static Touches with Crossing Selection. - Yuexing Luo; Daniel Vogel 001 (UIST, 2015)

A Dataset of Naturally Occurring, Whole-Body Background Activity to Reduce Gesture Conflicts. - Dustin Freeman; Ricardo Jota; Daniel Vogel 001; Daniel J. Wigdor; Ravin Balakrishnan (CoRR, 2015)

Tap-Kick-Click: Foot Interaction for a Standing Desk. - William Saunders; Daniel Vogel 001 (Conference on Designing Interactive Systems, 2016)

The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation. - Alix Goguey; Mathieu Nancel; Géry Casiez; Daniel Vogel 001 (CHI, 2016)

Doppio: A Reconfigurable Dual-Face Smartwatch for Tangible Interaction. - Teddy Seyed; Xing-Dong Yang; Daniel Vogel 001 (CHI, 2016)

Finger-Aware Shortcuts. - Jingjie Zheng; Daniel Vogel 001 (CHI, 2016)

Targeted Mimicry Attacks on Touch Input Based Implicit Authentication Schemes. - Hassan Khan; Urs Hengartner; Daniel Vogel 001 (MobiSys, 2016)

Authoring Illustrations of Human Movements by Iterative Physical Demonstration. - Pei-Yu (Peggy) Chi; Daniel Vogel 001; Mira Dontcheva; Wilmot Li; Björn Hartmann (UIST, 2016)

Next-Point Prediction Metrics for Perceived Spatial Errors. - Mathieu Nancel; Daniel Vogel 001; Bruno Rodrigues De Araújo; Ricardo Jota; Géry Casiez (UIST, 2016)

Guided Selfies using Models of Portrait Aesthetics. - Qifan Li; Daniel Vogel 001 (Conference on Designing Interactive Systems, 2017)

Cito: An Actuated Smartwatch for Extended Interactions. - Jun Gong; Lan Li 002; Daniel Vogel 001; Xing-Dong Yang (CHI, 2017)

Experimental Analysis of Mode Switching Techniques in Touch-based User Interfaces. - Hemant Bhaskar Surale; Fabrice Matulic; Daniel Vogel 001 (CHI, 2017)

Hand Contact Shape Recognition for Posture-Based Tabletop Widgets and Interaction. - Fabrice Matulic; Daniel Vogel 001; Raimund Dachselt (ISS, 2017)

A Modular Smartphone for Lending. - Teddy Seyed; Xing-Dong Yang; Daniel Vogel 001 (UIST, 2017)

Leveraging finger identification to integrate multi-touch command selection and parameter manipulation. - Alix Goguey; Daniel Vogel 001; Fanny Chevalier; Thomas Pietrzak; Nicolas Roussel 001; Géry Casiez (Int. J. Hum. Comput. Stud., 2017)

Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. - Alix Goguey; Géry Casiez; Daniel Vogel 001; Carl Gutwin (CHI, 2018)

An Evaluation of Mobile Phone Pointing in Spatial Augmented Reality. - Jeremy Hartmann; Daniel Vogel 001 (CHI Extended Abstracts, 2018)

Methods for Intentional Encoding of High Capacity Human-Designable Visual Markers. - Joshua D. A. Jung; Daniel Vogel 001 (CHI, 2018)

Evaluating Attack and Defense Strategies for Smartphone PIN Shoulder Surfing. - Hassan Khan; Urs Hengartner; Daniel Vogel 001 (CHI, 2018)

Multiray: Multi-Finger Raycasting for Large Displays. - Fabrice Matulic; Daniel Vogel 001 (CHI, 2018)

Augmented Reality-based Mimicry Attacks on Behaviour-Based Smartphone Authentication. - Hassan Khan; Urs Hengartner; Daniel Vogel 001 (MobiSys, 2018)

Applying the Cumulative Fatigue Model to Interaction on Large, Multi-Touch Displays. - Zhe Liu 043; Daniel Vogel 001; James R. Wallace (PerDis, 2018)

Unimanual Pen+Touch Input Using Variations of Precision Grip Postures. - Drini Cami; Fabrice Matulic; Richard G. Calland; Brian K. Vogel; Daniel Vogel 001 (UIST, 2018)

FingerArc and FingerChord: Supporting Novice to Expert Transitions with Guided Finger-Aware Shortcuts. - Jingjie Zheng; Blaine Lewis; Jeff Avery; Daniel Vogel 001 (UIST, 2018)

HotStrokes: Word-Gesture Shortcuts on a Trackpad. - Wenzhe Cui; Jingjie Zheng; Blaine Lewis; Daniel Vogel 001; Xiaojun Bi 001 (CHI, 2019)

RotoSwype: Word-Gesture Typing using a Ring. - Aakar Gupta; Cheng Ji; Hui-Shyong Yeo; Aaron Quigley; Daniel Vogel 001 (CHI, 2019)

An Evaluation of Touch Input at the Edge of a Table. - Nikhita Joshi; Daniel Vogel 001 (CHI, 2019)

Automating the Intentional Encoding of Human-Designable Markers. - Joshua D. A. Jung; Rahul N. Iyer; Daniel Vogel 001 (CHI, 2019)

Automation Accuracy Is Good, but High Controllability May Be Better. - Quentin Roy; Futian Zhang; Daniel Vogel 001 (CHI, 2019)

TabletInVR: Exploring the Design Space for Using a Multi-Touch Tablet in Virtual Reality. - Hemant Bhaskar Surale; Aakar Gupta; Mark Hancock; Daniel Vogel 001 (CHI, 2019)

Experimental Analysis of Barehand Mid-air Mode-Switching Techniques in Virtual Reality. - Hemant Bhaskar Surale; Fabrice Matulic; Daniel Vogel 001 (CHI, 2019)

Cross-Car, Multiplayer Games for Semi-Autonomous Driving. - Matthew Lakier; Lennart E. Nacke; Takeo Igarashi; Daniel Vogel 001 (CHI PLAY, 2019)

Holding patterns: detecting handedness with a moving smartphone at pickup. - Jeff Avery; Daniel Vogel 001; Edward Lank; Damien Masson; Hanaë Rateau (IHM, 2019)

WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing. - Hui-Shyong Yeo; Juyoung Lee; Hyung-il Kim; Aakar Gupta; Andrea Bianchi; Daniel Vogel 001; Hideki Koike; Woontack Woo; Aaron Quigley (MobileHCI, 2019)

GraphWrangler: An Interactive Graph View on Relational Data. - Nafisa Anzum; Semih Salihoglu; Daniel Vogel 001 (SIGMOD Conference, 2019)

Eliciting Pen-Holding Postures for General Input with Suitability for EMG Armband Detection. - Fabrice Matulic; Brian K. Vogel; Naoki Kimura; Daniel Vogel 001 (ISS, 2019)

Tip-Tap: Battery-free Discrete 2D Fingertip Input. - Keiko Katsuragawa; Ju Wang 003; Ziyang Shan; Ningshan Ouyang; Omid Abari; Daniel Vogel 001 (UIST, 2019)

What Do We Mean by "Interaction"? An Analysis of 35 Years of CHI. - Kasper Hornbæk; Aske Mottelson; Jarrod Knibbe; Daniel Vogel 001 (ACM Trans. Comput. Hum. Interact., 2019)

Manipulation, Learning, and Recall with Tangible Pen-Like Input. - Lisa A. Elkin; Jean-Baptiste Beau; Géry Casiez; Daniel Vogel 001 (CHI, 2020)

A 26-Contact Tangible Pen-Like Input Device for Capacitive Displays. - Lisa A. Elkin; Jean-Baptiste Beau; Géry Casiez; Daniel Vogel 001 (CHI Extended Abstracts, 2020)

Comparing Smartphone Speech Recognition and Touchscreen Typing for Composition and Transcription. - Margaret Jean Foley; Géry Casiez; Daniel Vogel 001 (CHI, 2020)

Replicate and Reuse: Tangible Interaction Design for Digitally-Augmented Physical Media Objects. - Aakar Gupta; Bo Rui Lin; Siyi Ji; Arjav Patel; Daniel Vogel 001 (CHI, 2020)

KeyMap: Improving Keyboard Shortcut Vocabulary Using Norman's Mapping. - Blaine Lewis; Greg d'Eon; Andy Cockburn; Daniel Vogel 001 (CHI, 2020)

PenSight: Enhanced Interaction with a Pen-Top Camera. - Fabrice Matulic; Riku Arakawa; Brian K. Vogel; Daniel Vogel 001 (CHI, 2020)

Authentication Beyond Desktops and Smartphones: Novel Approaches for Smart Devices and Environments. - Stefan Schneegass; M. Angela Sasse; Florian Alt; Daniel Vogel 001 (CHI Extended Abstracts, 2020)

Improving Virtual Reality Ergonomics Through Reach-Bounded Non-Linear Input Amplification. - Johann Wentzel; Greg d'Eon; Daniel Vogel 001 (CHI, 2020)

Sensing finger input using an RFID transmission line. - Ju Wang 003; Jianyan Li; Mohammad Hossein Mazaheri 001; Keiko Katsuragawa; Daniel Vogel 001; Omid Abari (SenSys, 2020)

Sentinel: Understanding Data Systems. - Brad Glasbergen; Michael Abebe 001; Khuzaima Daudjee; Daniel Vogel 001; Jian Zhao 010 (SIGMOD Conference, 2020)

Extend, Push, Pull: Smartphone Mediated Interaction in Spatial Augmented Reality via Intuitive Mode Switching. - Jeremy Hartmann; Aakar Gupta; Daniel Vogel 001 (SUI, 2020)

View-Dependent Effects for 360° Virtual Reality Video. - Jeremy Hartmann; Stephen DiVerdi; Cuong Nguyen 003; Daniel Vogel 001 (UIST, 2020)

AAR: Augmenting a Wearable Augmented Reality Display with an Actuated Head-Mounted Projector. - Jeremy Hartmann; Yen-Ting Yeh 001; Daniel Vogel 001 (UIST, 2020)

Using Conformity to Probe Interaction Challenges in XR Collaboration. - Jeremy Hartmann; Hemant Bhaskar Surale; Aakar Gupta; Daniel Vogel 001 (CoRR, 2020)

Expanding Side Touch Input on Mobile Phones: Finger Reachability and Two-Dimensional Taps and Flicks using the Index and Thumb. - Yen-Ting Yeh 001; Quentin Roy; Antony Albert Raj Irudayaraj; Daniel Vogel 001 (Proc. ACM Hum. Comput. Interact., 2020)

Mimicry Attacks on Smartphone Keystroke Authentication. - Hassan Khan; Urs Hengartner; Daniel Vogel 001 (ACM Trans. Priv. Secur., 2020)

Longer Delays in Rehearsal-based Interfaces Increase Expert Use. - Blaine Lewis; Daniel Vogel 001 (ACM Trans. Comput. Hum. Interact., 2020)

Exploring Smartphone Relationships through Roland Barthes using an Instrumented Pillow Technology Probe. - Julie M. Funk; Matthew Lakier; Marcel O'Gorman; Daniel Vogel 001 (CHI, 2021)

Phonetroller: Visual Representations of Fingers for Precise Touch Input with Mobile Phones in VR. - Fabrice Matulic; Aditya Ganeshan; Hiroshi Fujiwara; Daniel Vogel 001 (CHI, 2021)

Typing Efficiency and Suggestion Accuracy Influence the Benefits and Adoption of Word Suggestions. - Quentin Roy; Sébastien Berlioux; Géry Casiez; Daniel Vogel 001 (CHI, 2021)

Scrappy: Using Scrap Material as Infill to Make Fabrication More Sustainable. - Ludwig Wilhelm Wall; Alec Jacobson; Daniel Vogel 001; Oliver S. Schneider (CHI, 2021)

Concerned but Ineffective: User Perceptions, Methods, and Challenges when Sanitizing Old Devices for Disposal. - Jason Ceci; Hassan Khan; Urs Hengartner; Daniel Vogel 001 (SOUPS @ USENIX Security Symposium, 2021)

PocketView: Through-Fabric Information Displays. - Antony Albert Raj Irudayaraj; Rishav Agarwal; Nikhita Joshi; Aakar Gupta; Omid Abari; Daniel Vogel 001 (UIST, 2021)

An examination of mobile phone pointing in surface mapped spatial augmented reality. - Jeremy Hartmann; Daniel Vogel 001 (Int. J. Hum. Comput. Stud., 2021)

Typealike: Near-Keyboard Hand Postures for Expanded Laptop Interaction. - Nalin Chhibber; Hemant Bhaskar Surale; Fabrice Matulic; Daniel Vogel 001 (Proc. ACM Hum. Comput. Interact., 2021)

HybridPointing for Touch: Switching Between Absolute and Relative Pointing on Large Touch Screens. - Terence Dickson; Rina R. Wehbe; Fabrice Matulic; Daniel Vogel 001 (Proc. ACM Hum. Comput. Interact., 2021)

OctoPocus in VR: Using a Dynamic Guide for 3D Mid-Air Gestures in Virtual Reality. - Katherine Fennedy; Jeremy Hartmann; Quentin Roy; Simon Tangi Perrault; Daniel Vogel 001 (IEEE Trans. Vis. Comput. Graph., 2021)

Switching Between Standard Pointing Methods with Current and Emerging Computer Form Factors. - Margaret Jean Foley; Quentin Roy; Da-Yuan Huang; Wei Li 002; Daniel Vogel 001 (CHI, 2022)

Enhanced Videogame Livestreaming by Reconstructing an Interactive 3D Game View for Spectators. - Jeremy Hartmann; Daniel Vogel 001 (CHI, 2022)

Everywhere Cursor: Extending Desktop Mouse Interaction into Spatial Augmented Reality: Extended Abstract. - Daekun Kim; Daniel Vogel 001 (CHI Extended Abstracts, 2022)

Terrain Modelling with a Pen & Touch Tablet and Mid-Air Gestures in Virtual Reality. - Fabrice Matulic; Daniel Vogel 001 (CHI Extended Abstracts, 2022)

Evaluating Singing for Computer Input Using Pitch, Interval, and Melody. - Graeme Zinck; Daniel Vogel 001 (CHI, 2022)

A Design Framework for Contextual and Embedded Information Visualizations in Spatial Augmented Reality. - Nikhita Joshi; Matthew Lakier; Daniel Vogel 001; Jian Zhao 010 (Graphics Interface, 2022)

Étude de l'influence de la taille des sphères virtuelles de contrôle sur les rotations 3D: Studying the influence of the size of a virtual trackball on 3D rotations. - Axel Antoine; Sylvain Malacria; Daniel Vogel 001; Géry Casiez (IHM, 2022)

An Instrumented Office Chair with a Steerable Projector for Personal Spatial Augmented Reality. - Nikhita Joshi; Antony Albert Raj Irudayaraj; Jeremy Hartmann; Daniel Vogel 001 (SUI, 2022)

Investigating the Effect of Superpower Priming and Representation on Virtual Reality Interaction. - Matthew Lakier; Daniel Vogel 001 (SUI, 2022)

Demonstrating Finger-Based Dexterous Phone Gestures. - Yen-Ting Yeh 001; Fabrice Matulic; Daniel Vogel 001 (UIST (Adjunct Volume), 2022)

LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators. - Kin Pong Fung; Katja Rogers; Stuart Hallifax; Gabrielle S. Woodside; Daniel Vogel 001; Lennart E. Nacke (Proc. ACM Hum. Comput. Interact., 2022)

More than just Software Surprises: Purposes, Processes, and Directions for Software Application Easter Eggs. - Matthew Lakier; Daniel Vogel 001 (Proc. ACM Hum. Comput. Interact., 2022)

In-vehicle Performance and Distraction for Midair and Touch Directional Gestures. - Arman Hafizi; Jay Henderson; Ali Neshati; Wei Zhou 021; Edward Lank; Daniel Vogel 001 (CHI, 2023)

Interaction Region Characteristics for Midair Barehand Targeting on a Television. - Jay Henderson; Ali Neshati; Sachi Mizobuchi; Wei Zhou 021; Daniel Vogel 001; Edward Lank (CHI Extended Abstracts, 2023)

Perspective and Geometry Approaches to Mouse Cursor Control in Spatial Augmented Reality. - Daekun Kim; Nikhita Joshi; Daniel Vogel 001 (CHI, 2023)

A Preliminary Study of World Customizability for Virtual Reality Co-Play. - Cheryl Lao; Yanting Zhang; Daniel Vogel 001; Craig S. Kaplan; Morgan McGuire; Victor B. Zordan (CHI Extended Abstracts, 2023)

ChartDetective: Easy and Accurate Interactive Data Extraction from Complex Vector Charts. - Damien Masson; Sylvain Malacria; Daniel Vogel 001; Edward Lank; Géry Casiez (CHI, 2023)

Charagraph: Interactive Generation of Charts for Realtime Annotation of Data-Rich Paragraphs. - Damien Masson; Sylvain Malacria; Géry Casiez; Daniel Vogel 001 (CHI, 2023)

Above-Screen Fingertip Tracking with a Phone in Virtual Reality. - Fabrice Matulic; Taiga Kashima; Deniz Beker; Daichi Suzuo; Hiroshi Fujiwara; Daniel Vogel 001 (CHI Extended Abstracts, 2023)

Phone Sleight of Hand: Finger-Based Dexterous Gestures for Physical Interaction with Mobile Phones. - Yen-Ting Yeh 001; Fabrice Matulic; Daniel Vogel 001 (CHI, 2023)

Evaluating Across-Hinge Dragging with Pen and Touch on Curved and Foldable Displays. - Graeme Zinck; Roya Allison Cody; Che Yan; Da-Yuan Huang; Wei Li 002; Daniel Vogel 001 (CHI, 2023)

Transferable Microgestures Across Hand Posture and Location Constraints: Leveraging the Middle, Ring, and Pinky Fingers. - Nikhita Joshi; Parastoo Abtahi; Raj Sodhi; Nitzan Bartov; Jackson Rushing; Christopher Collins 001; Daniel Vogel 001; Michael Glueck (UIST, 2023)

Statslator: Interactive Translation of NHST and Estimation Statistics Reporting Styles in Scientific Documents. - Damien Masson; Sylvain Malacria; Géry Casiez; Daniel Vogel 001 (UIST, 2023)

Substiports: User-Inserted Ad Hoc Objects as Reusable Structural Support for Unmodified FDM 3D Printers. - Ludwig Wilhelm Wall; Oliver Schneider 006; Daniel Vogel 001 (UIST, 2023)

Encouraging Disengagement: Using Eye Tracking to Examine Attention with Different Levels of Juicy Design. - Alessandra Luz; Florian Marcher; Lennart E. Nacke; Daniel Vogel 001 (AVI, 2024)

Constrained Highlighting in a Document Reader can Improve Reading Comprehension. - Nikhita Joshi; Daniel Vogel 001 (CHI, 2024)

Digital Knick-Knacks: Standalone Audiovisual Digital Possessions or Embellishments in Digital Environments. - Matthew Lakier; Daniel Vogel 001 (CHI, 2024)

DirectGPT: A Direct Manipulation Interface to Interact with Large Language Models. - Damien Masson; Sylvain Malacria; Géry Casiez; Daniel Vogel 001 (CHI, 2024)

Scrappy and Substiports: User-Inserted Ad Hoc Objects For Faster, More Sustainable 3D Printing. - Ludwig Wilhelm Wall; Oliver Schneider 006; Daniel Vogel 001 (CHI Extended Abstracts, 2024)

SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop Interfaces. - Johann Wentzel; Fraser Anderson; George W. Fitzmaurice; Tovi Grossman; Daniel Vogel 001 (CHI, 2024)

Single-handed Folding Interactions with a Modified Clamshell Flip Phone. - Yen-Ting Yeh 001; Antony Albert Raj Irudayaraj; Daniel Vogel 001 (CHI, 2024)

The Effects of Update Interval and Reveal Method on Writer Comfort in Synchronized Shared-Editors. - Yen-Ting Yeh 001; Nikhita Joshi; Daniel Vogel 001 (CHI, 2024)

Mindful Scroll: An Infinite Scroll Abstract Colouring App for Mindfulness. - Saralin Zassman; Craig S. Kaplan; Daniel Vogel 001 (CHI, 2024)

LuxAR: A Direct Manipulation Projected Display to Extend and Augment Desktop Computing. - Yuan Chen; Géry Casiez; Sylvain Malacria; Daniel Vogel 001 (Graphics Interface, 2024)

Above-Screen Fingertip Tracking and Hand Representation for Precise Touch Input with a Phone in Virtual Reality. - Fabrice Matulic; Taiga Kashima; Deniz Beker; Daichi Suzuo; Hiroshi Fujiwara; Daniel Vogel 001 (Graphics Interface, 2024)

Gait Gestures: Examining Stride and Foot Strike Variation as an Input Method While Walking. - Ching-Yi Tsai; Ryan Yen; Daekun Kim; Daniel Vogel 001 (UIST, 2024)

Code Shaping: Iterative Code Editing with Free-form Sketching. - Ryan Yen; Jian Zhao 010; Daniel Vogel 001 (UIST (Adjunct Volume), 2024)

Validation of an Improved Vision-Based Web Page Parsing Pipeline. - Michael Cormier; Robin Cohen; Richard Mann; Karyn Moffatt; Daniel Vogel 001; Mengfei Liu; Shangshang Zheng (ACM Trans. Web, 2024)

Is Pagination Better than Scrolling when Reading on a Phone? - Nikhita Joshi; Géry Casiez; Daniel Vogel 001 (CHI Extended Abstracts, 2025)

Understanding Marine Scientist Software Tool Use. - Matthew Lakier; Andrew Irwin; Daniel Vogel 001 (CHI, 2025)

Intermittent Interaction in Digital Fabrication: User Perception of Periodic Intervention in Semi-Automated Creation Tasks. - Ludwig Wilhelm Wall; Oliver Schneider 006; Daniel Vogel 001 (CHI, 2025)

MotionBlocks: Modular Geometric Motion Remapping for More Accessible Upper Body Movement in Virtual Reality. - Johann Wentzel; Alessandra Luz; Martez E. Mott; Daniel Vogel 001 (CHI, 2025)

Code Shaping: Iterative Code Editing with Free-form AI-Interpreted Sketching. - Ryan Yen; Jian Zhao 010; Daniel Vogel 001 (CHI, 2025)

Writing with AI Lowers Psychological Ownership, but Longer Prompts Can Help. - Nikhita Joshi; Daniel Vogel 001 (CUI, 2025)

Interaction Techniques that Encourage Longer Prompts Can Improve Psychological Ownership when Writing with AI. - Nikhita Joshi; Daniel Vogel 001 (CoRR, 2025)

A Comparison of Virtual Reality Menu Archetypes: Raycasting, Direct Input, and Marking Menus. - Johann Wentzel; Matthew Lakier; Jeremy Hartmann; Falah Shazib; Géry Casiez; Daniel Vogel 001 (IEEE Trans. Vis. Comput. Graph., 2025)