Dynamic Difficulty Adjustment in 2D Platformers through Agent-Based Procedural Level Generation. - Daniel Wheat; Martin Masek; Chiou Peng Lam; Philip Hingston (SMC, 2015)

Modeling perceived difficulty in game levels. - Daniel Wheat; Martin Masek; Chiou Peng Lam; Philip Hingston (ACSW, 2016)

Interactive Evolutionary Computation for Strategy Discovery in Multi-Phase Operations. - Martin Masek; Luke Kelly; Jacob Snell; Daniel Wheat; Chiou Peng Lam (GECCO Companion, 2023)