Gamification for IR: The Query Aspects Game. - Giorgio Maria Di Nunzio; Maria Maistro; Daniel Zilio (CLiC-it/EVALITA, 2016)

Gamification for Machine Learning: The Classification Game. - Giorgio Maria Di Nunzio; Maria Maistro; Daniel Zilio (GamifIR@SIGIR, 2016)

The University of Padua (IMS) at TREC 2016 Total Recall Track. - Giorgio Maria Di Nunzio; Maria Maistro; Daniel Zilio (TREC, 2016)

A Game of Lines: Developing Game Mechanics for Text Classification. - Giorgio Maria Di Nunzio; Maria Maistro; Daniel Zilio (IIR, 2017)

An Approach to the Design and Evaluation of an Enterprise Search Application. - Daniele Turato; Daniel Zilio; Maristella Agosti (IIR, 2017)

Crowdsourcing for Film-Induced Tourism: An Approach to Geolocation. - Daniel Zilio; Andrea Micheletti; Nicola Orio (IRCDL, 2017)

TindArt, an Application to Understand Cultural Tastes. - Daniel Zilio (FDIA@ESSIR, 2019)

TindArt, an Experiment on User Profiling for Museum Applications. - Daniel Zilio; Nicola Orio; Camilla Toniolo (IRCDL, 2020)

FakeMuse: A Serious Game on Authentication for Cultural Heritage. - Daniel Zilio; Nicola Orio; Luca Zamparo (ACM Journal on Computing and Cultural Heritage, 2021)

Design and Evaluation of a Mobile Application for an Italian UNESCO Site: Padova Urbs Picta. - Daniel Zilio; Nicola Orio (TPDL, 2022)

MuseLapse, a Serious Game on Museum Activities. - Silvia Arrigo; Nicola Orio; Daniel Zilio (IRCDL, 2022)

The Pietro Gradenigo Database: An Approach to the Transcription and Analysis of the Notatori (poster). - Daniel Zilio; Chiara Bombardini (MDTT, 2022)

Teaching Multimedia Skills Through Art Sonification. - Nicola Orio; Daniel Zilio; Andrea Micheletti (TPDL (2), 2024)

What motivates university students to engage in learning computer skills? - Andrea Micheletti; Nicola Orio; Daniel Zilio (IRCDL, 2024)

Sustainable Tourism EXperience (STEX): An Approach to Tourism Recommendation Systems based on Sustainability. - Daniel Zilio; Dai Ngoc Trang Vu; Nicola Orio (IRCDL, 2025)