Perfect presence: What does this mean for the design of virtual learning environments? - Denise Whitelock; Daniela M. Romano; Anne Jelfs; Paul Brna (Educ. Inf. Technol., 2000)

Presence and Reflection in Training: Support for Learning to Improve Quality Decision-Making Skills under Time Limitations. - Daniela M. Romano; Paul Brna (Cyberpsychology Behav. Soc. Netw., 2001)

Virtual artefacts to support negotiation within an augmented collaborative environment for alternate dispute resolution. - Peter M. Dew; Aphrodite Galata; John Maxfield; Daniela Romano (CVE, 2002)

Speaking and acting - Interacting language and action for an expressive character. - Sandy Louchart; Daniela Romano; Ruth Aylett; Jonathan H. Pickering (IVEVA, 2004)

Game logic portability. - Ahmed BinSubaih; Steve Maddock; Daniela Romano (Advances in Computer Entertainment Technology, 2005)

Virtual Manuscripts for an Enhanced Museum and Web Experience 'Living Manuscripts'. - Jessica R. Cauchard; Peter F. Ainsworth; Daniela M. Romano; Bob Banks (VSMM, 2006)

A serious game for traffic accident investigators. - Ahmed BinSubaih; Steve Maddock; Daniela Romano (Interact. Technol. Smart Educ., 2006)

How Rude Are You?: Evaluating Politeness and Affect in Interaction. - Swati Gupta; Marilyn A. Walker; Daniela M. Romano (ACII, 2007)

Perception of Emotions from Static Postures. - Ahmad S. Shaarani; Daniela M. Romano (ACII, 2007)

Generating Politeness in Task Based Interaction: An Evaluation of the Effect of Linguistic Form and Culture. - Swati Gupta; Marilyn A. Walker; Daniela M. Romano (ENLG, 2007)

Using a Shared Representation to Generate Action and Social Language for a Virtual Dialogue Environment. - Swati Gupta; Marilyn A. Walker; Daniela M. Romano (AAAI Spring Symposium: Emotion, Personality, and Social Behavior, 2008)

The intensity of perceived emotions in 3D virtual humans. - Ahmad S. Shaarani; Daniela M. Romano (AAMAS (3), 2008)

POLLy: A Conversational System that uses a Shared Representation to Generate Action and Social Language. - Swati Gupta; Marilyn A. Walker; Daniela M. Romano (IJCNLP, 2008)

The Mood and Memory of Believable Adaptable Socially Intelligent Characters. - Mark Burkitt; Daniela M. Romano (IVA, 2008)

A high performance agent based modelling framework on graphics card hardware with CUDA. - Paul Richmond; Simon Coakley; Daniela M. Romano (AAMAS (2), 2009)

Exploring the use of a respiratory-computer interface for game interaction. - Jorge Arroyo-Palacios; Daniela M. Romano (ICE-GIC, 2009)

NARCSim an agent-based illegal drug market simulation. - Daniela M. Romano; Lawrence Lomax; Paul Richmond (ICE-GIC, 2009)

3D Modelling of Complex Biological Structures: The Oviduct. - Mark Burkitt; Daniela M. Romano; Dawn C. Walker; Alireza Fazeli (TPCG, 2010)

Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields. - Twin Karmakharm; Paul Richmond; Daniela M. Romano (TPCG, 2010)

High performance cellular level agent-based simulation with FLAME for the GPU. - Paul Richmond; Dawn C. Walker; Simon Coakley; Daniela M. Romano (Briefings Bioinform., 2010)

Bio-Affective Computer Interface for Game Interaction. - Jorge Arroyo-Palacios; Daniela M. Romano (Int. J. Gaming Comput. Mediat. Simulations, 2010)

Modelling sperm behaviour in a 3D environment. - Mark Burkitt; Dawn C. Walker; Daniela M. Romano; Alireza Fazeli (CMSB, 2011)

Constructing Complex 3D Biological Environments from Medical Imaging Using High Performance Computing. - Mark Burkitt; Dawn C. Walker; Daniela M. Romano; Alireza Fazeli (IEEE ACM Trans. Comput. Biol. Bioinform., 2012)

Problem solving using hybrid brain-computer interface methods: A review. - James Henshaw; Wei Liu 001; Daniela Romano (CogInfoCom, 2014)

Crowd formal modelling and simulation: The Sa'yee ritual. - Ilias Sakellariou; Omar Kurdi; Marian Gheorghe 001; Daniela Romano; Petros Kefalas; Florentin Ipate; Ionut-Mihai Niculescu (UKCI, 2014)

Culturally Appropriate Behavior in Virtual Agents: A Review. - Mashael AlSaleh; Daniela M. Romano (INT/SBG@AIIDE, 2015)

Developing an ABM-driven Decision Support System in the Emergency Services. - Stephen Dobson; Mark Burkitt; Dermot Breslin; Daniela M. Romano (ICEIS (2), 2016)

Problem solving, confidence and frustration when carrying out familiar tasks on non-familiar mobile devices. - Conrad Attard; Gail A. Mountain; Daniela Maria Romano (Comput. Hum. Behav., 2016)

Improving SSVEP-BCI performance using pre-trial normalization methods. - James Henshaw; Wei Liu 001; Daniela M. Romano (CogInfoCom, 2017)

Mood and learning in navigation-based serious games. - Nor Nazrina Mohamad Nazry; Daniela Maria Romano (Comput. Hum. Behav., 2017)

Towards evaluating the impact of recommender systems on visitor experience in physical museums. - Olga Loboda; Julianne Nyhan; Simon Mahony; Daniela M. Romano (mobileCH@Mobile HCI, 2018)

Scalable Psychological Momentum Forecasting in Esports. - Alfonso White; Daniela M. Romano (CoRR, 2020)

iReadMore: A Reading Therapy App Co-Designed by People with Aphasia and Alexia. - Thomas Langford; Alex P. Leff; Daniela Romano (ASSETS, 2021)

Social Trust-based Blockchain-enabled Social Media News Verification System. - Riri Fitri Sari; Asri Ilmananda; Daniela Romano (J. Univers. Comput. Sci., 2021)

A Panoramic Review of Situational Awareness Monitoring Systems. - Aly Elshafei; Daniela Romano (ICRSA, 2023)

Towards Evaluating Effects of Digital Sensory Environments on Human Emotions in the Wild. - Busra Berber; Ava Fatah gen. Schieck; Daniela M. Romano (MAB, 2023)

Coral Morph: An Artistic Shape-Changing Textile Installation for Mindful Emotion Regulation in the Wild. - Xinyi Huang; Daniela M. Romano (Int. J. Hum. Comput. Interact., 2025)