Design Thinking and Acceptance Requirements for Designing Gamified Software. - Luca Piras 003; Daniele Dellagiacoma; Anna Perini; Angelo Susi; Paolo Giorgini; John Mylopoulos (RCIS, 2019)

Using i* to Understand the Domain of Video Tutorial for Online Training. - Anna Perini; Angelo Susi; Artem Gabbasov; Paolo Busetta; Daniele Dellagiacoma; Maurizio Astegher; Matteo Pedrotti; Matteo Longato (iStar, 2020)

Authoring Interactive Videos for e-Learning: The ELEVATE Tool Suite. - Daniele Dellagiacoma; Paolo Busetta; Artem Gabbasov; Anna Perini; Angelo Susi (MIS4TEL, 2020)

Artificial Actor Behaviours for Interactive Videos: Handling AI Requirements in ELEVATE. - Paolo Busetta; Maurizio Astegher; Daniele Dellagiacoma; Stefano Gabrielli; Matteo Longato; Matteo Pedrotti (REFSQ Workshops, 2020)

The supply chain of a Living Lab: Modelling security, privacy, and vulnerability issues alongside with their impact and potential mitigation strategies. - Kitty Kioskli; Daniele Dellagiacoma; Theofanis Fotis; Haralambos Mouratidis (J. Wirel. Mob. Networks Ubiquitous Comput. Dependable Appl., 2022)

Goal-Modeling Privacy-by-Design Patterns for Supporting GDPR Compliance. - Mohammed Ghazi Al-Obeidallah; Luca Piras 003; Onyinye Iloanugo; Haralambos Mouratidis; Duaa Alkubaisy; Daniele Dellagiacoma (ICSOFT, 2023)