A comparative study of physics engines for modeling soft tissue deformation. - Daniele Fernandes E. Silva; Anderson Maciel (CLEI, 2012)

A Levels-of-Precision Approach for Simulating Multiple Physics-Based Soft Tissues. - Daniele Fernandes E. Silva; Iago U. Berndt; Rafael P. Torchelsen; Anderson Maciel (SIBGRAPI, 2016)

How to improve the quality of GAN-based map generators. - Daniele Fernandes E. Silva; Rafael Piccin Torchelsen; Marilton Sanchotene de Aguiar (SBGames, 2023)

Procedural game level generation with GANs: potential, weaknesses, and unresolved challenges in the literature. - Daniele Fernandes E. Silva; Rafael P. Torchelsen; Marilton S. de Aguiar (Multim. Tools Appl., 2025)