Virtual Reality Arcade Game in Game-Based Learning for Cultural Heritage. - Saverio Iacono; Daniele Zolezzi; Gianni Viardo Vercelli (AVR (2), 2018)

Puzzle Battle 2.0: A Revisited Serious Game in VR During Pandemic's Period. - Gianni Viardo Vercelli; Saverio Iacono; Mario Vallarino; Daniele Zolezzi (GALA, 2021)

Online Peer Instruction on Moodle to Foster Students' Engagement at the Time of COVID-19 Pandemic. - Mario Vallarino; Saverio Iacono; Daniele Zolezzi; Gianni Viardo Vercelli (IEEE Trans. Educ., 2022)

Metaverse, A Year After: Evolution of XR Tools and Generative-AI. - Saverio Iacono; Daniele Zolezzi; Gianni Viardo Vercelli (MetroXRAINE, 2023)

"Alice in Codeland": A Gamified Approach to Web Programming Education. - Daniele Zolezzi; Saverio Iacono; Gianni Viardo Vercelli (GEM, 2024)

Comunicazione Digitale XR: Assessing the impact of extended reality technologies on learning. - Daniele Zolezzi; Saverio Iacono; Luca Martini; Gianni Viardo Vercelli (Comput. Educ. X Real., 2024)

From Risk to Readiness: VR-Based Safety Training for Industrial Hazards. - Gianni Viardo Vercelli; Saverio Iacono; Luca Martini; Michele Zardetto; Daniele Zolezzi (CoRR, 2024)

Building Consistent Characters through Open-Source Generative AI. - Luca Martini; Lara La Tessa; Daniele Zolezzi (Int. J. Emerg. Technol. Learn., 2024)

Ceci N'Est Pas Une Publication: The Art of AI-Generated Research Papers. - Daniele Zolezzi (Int. J. Emerg. Technol. Learn., 2024)

Star Words Re-Generated: Gamification and GenAI for Effective Training. - Daniele Zolezzi; Saverio Iacono; Gianni Viardo Vercelli (Int. J. Emerg. Technol. Learn., 2024)

Multi-Stage Generative Upscaler: Reconstructing Football Broadcast Images via Diffusion Models. - Luca Martini; Daniele Zolezzi; Saverio Iacono; Gianni Viardo Vercelli (CoRR, 2025)