Learning with CyberPLAYce, a cyber-physical learning environment for elementary students promoting computational expression. - Arash Soleimani; Kyle Smith; Jiawei Zeng; Keith E. Green; Danielle Herro; Jessie Santiago; Surya Sharma; Manas M. Tonapi; Amith Vijaykumar; Ian D. Walker; Christina Gardner-McCune (CHI Extended Abstracts, 2014)

CyberPLAYce, A Cyber-Physical-Spatial Storytelling Tool: Results from an Empirical Study with 8-10-Year-Old Storytellers. - Arash Soleimani; Keith Evan Green; Danielle C. Herro; Ian D. Walker; Christina Gardner-McCune (HCI (24), 2015)

A Tangible, Story-Construction Process Employing Spatial, Computational-Thinking. - Arash Soleimani; Keith Evan Green; Danielle Herro; Ian D. Walker (IDC, 2016)

CyberPLAYce - A tangible, interactive learning tool fostering children's computational thinking through storytelling. - Arash Soleimani; Danielle Herro; Keith Evan Green (Int. J. Child Comput. Interact., 2019)

Transforming computer science education: exploration of computer science interest and identity of historically underrepresented youth. - Cassie Quigley; Danielle Herro; Holly Plank; Aileen Owens; Oluwadara Abimbade (Comput. Sci. Educ., 2024)