The Periscope: supporting a computer enhanced field trip for children. - Danielle Wilde; Eric Charles Harris; Yvonne Rogers; Cliff Randell (Pers. Ubiquitous Comput., 2003)

Dress and Ange: coercing the address of highly personal body-centric issues. - Danielle Wilde; Sophie Birkmayer (Pers. Ubiquitous Comput., 2004)

Gesture ≈ Sound Experiments: Process and Mappings. - Ross Bencina; Danielle Wilde; Somaya Langley (NIME, 2008)

The hipdiskettes: learning (through) wearables. - Danielle Wilde (OZCHI, 2008)

Doing things backwards: the OWL project. - Danielle Wilde; Kristina Andersen (OZCHI, 2009)

Part science part magic: analysing the OWL outcomes. - Danielle Wilde; Kristina Andersen (OZCHI, 2010)

The OWL bodyprops fitting sessions. - Kristina Andersen; Danielle Wilde (PDC, 2010)

Swing that thing: moving to move. - Danielle Wilde (TEI, 2010)

Move to design/design to move: a conversation about designing for the body. - Danielle Wilde; Thecla Schiphorst; Sietske Klooster (Interactions, 2011)

hipDisk: understanding the value of ungainly, embodied, performative, fun. - Danielle Wilde (CHI Extended Abstracts, 2012)

hipDisk: experiencing the value of ungainly, embodied, performative, fun. - Danielle Wilde (CHI Extended Abstracts, 2012)

Light arrays. - Danielle Wilde; Álvaro Cassinelli; Alexis Zerroug (CHI Extended Abstracts, 2012)

Circles and props: making unknown technology. - Kristina Andersen; Danielle Wilde (Interactions, 2012)

Feedback. - Danielle Wilde (Interactions, 2012)

Embodying neuroplastic change. - Danielle Wilde (CHI Extended Abstracts, 2013)

PKI: crafting critical design. - Danielle Wilde; Jenny Underwood; Rebecca Pohlner (Conference on Designing Interactive Systems, 2014)

Displaying heart rate data on a bicycle helmet to support social exertion experiences. - Wouter Walmink; Danielle Wilde; Florian 'Floyd' Mueller (TEI, 2014)

Mobile Collocated Interactions With Wearables. - Andrés Lucero; Danielle Wilde; Simon Robinson 001; Joel E. Fischer; James Clawson; Oscar Tomico (MobileHCI Adjunct, 2015)

Soft, Embodied, Situated & Connected. - Oscar Tomico; Danielle Wilde (MobileHCI Adjunct, 2015)

Embodying Soft Wearables Research. - Oscar Tomico; Danielle Wilde (TEI, 2016)

Wear.x: Developing Wearables that Embody Felt Experience. - Janne Mascha Beuthel; Danielle Wilde (Conference on Designing Interactive Systems, 2017)

Embodied Design Ideation Methods: Analysing the Power of Estrangement. - Danielle Wilde; Anna Vallgårda; Oscar Tomico (CHI, 2017)

Visualising the Landscape of Human-Food Interaction Research. - Ferran Altarriba Bertran; Samvid Niravbhai Jhaveri; Rosa Lutz; Katherine Isbister; Danielle Wilde (Conference on Designing Interactive Systems (Companion Volume), 2018)

Handmaking Food Ideals: Crafting the Design of Future Food-related Technologies. - Erica Vannucci; Ferran Altarriba Bertran; Justin Marshall; Danielle Wilde (Conference on Designing Interactive Systems (Companion Volume), 2018)

Exploring Aesthetic Enhancement of Wearable Technologies for Deaf Women. - Danielle Wilde; Patrizia Marti (Conference on Designing Interactive Systems, 2018)

Sensepack: an in-between wearable for body-backpack communication. - Paul Biedermann; Jekaterina Aleksejeva; Jussi Mikkonen; Danielle Wilde (NordiCHI, 2018)

PDFi: participatory design fiction with vulnerable users. - Larissa Vivian Nägele; Merja Ryöppy; Danielle Wilde (NordiCHI, 2018)

Designing towards the Unknown: Engaging with Material and Aesthetic Uncertainty. - Danielle Wilde; Jenny Underwood (Informatics, 2018)

Crafting and Tasting Issues in Everyday Human-Food Interactions. - Markéta Dolejsová; Ferran Altarriba Bertran; Danielle Wilde; Hilary Davis 001 (Conference on Designing Interactive Systems (Companion Volume), 2019)

Making Sense of Human-Food Interaction. - Ferran Altarriba Bertran; Samvid Niravbhai Jhaveri; Rosa Lutz; Katherine Isbister; Danielle Wilde (CHI, 2019)

Chasing Play Potentials in Food Culture to Inspire Technology Design. - Ferran Altarriba Bertran; Jared Duval; Katherine Isbister; Danielle Wilde; Elena Márquez Segura; Oscar García Pañella; Laia Badal León (CHI PLAY (Companion), 2019)

Playful Human-Food Interaction Research: State of the Art and Future Directions. - Ferran Altarriba Bertran; Danielle Wilde; Erno Berezvay; Katherine Isbister (CHI PLAY, 2019)

Fantastic(e)ating Food Futures: Reimagining Human Food Interaction. - Hilary Davis 001; Danielle Wilde; Ferran Altarriba Bertran; Markéta Dolejsová (Conference on Designing Interactive Systems (Companion Volume), 2020)

Chasing Play Potentials in Food Culture: Learning from Traditions to Inspire Future Human-Food Interaction Design. - Ferran Altarriba Bertran; Jared Duval; Elena Márquez Segura; Laia Turmo Vidal; Yoram Chisik; Marina Juanet Casulleras; Oscar García Pañella; Katherine Isbister; Danielle Wilde (Conference on Designing Interactive Systems, 2020)

Designing with More-than-Human Food Practices for Climate-Resilience. - Markéta Dolejsová; Sjef van Gaalen; Danielle Wilde; Paul Graham Raven; Sara Heitlinger; Ann Light (Conference on Designing Interactive Systems (Companion Volume), 2020)

Disrupting (More-than-) Human-Food Interaction: Experimental Design, Tangibles and Food-Tech Futures. - Markéta Dolejsová; Danielle Wilde; Ferran Altarriba Bertran; Hilary Davis 001 (Conference on Designing Interactive Systems, 2020)

Overcoming Reserve - Supporting Professional Appropriation of Interactive Costumes. - Michaela Honauer; Danielle Wilde; Eva Hornecker (Conference on Designing Interactive Systems, 2020)

Chasing play potentials in food culture: embracing children's perspectives. - Yoram Chisik; Ferran Altarriba Bertran; Marie-Monique Schaper; Elena Márquez Segura; Laia Turmo Vidal; Danielle Wilde (IDC (Extended Abstracts), 2020)

Feeding the futures of human-food interaction. - Markéta Dolejsová; Hilary Davis 001; Ferran Altarriba Bertran; Danielle Wilde (Interactions, 2020)

Designing for Transformative Futures: Creative Practice, Social Change and Climate Emergency. - Markéta Dolejsová; Cristina Ampatzidou; Lara Houston; Ann Light; Andrea Botero; Jaz Hee-jeong Choi; Danielle Wilde; Ferran Altarriba Bertran; Hilary Davis 001; Felipe Gonzales Gonzales Gil; Ruth Catlow (Creativity & Cognition, 2021)

Narrative Physicalization: Supporting Interactive Engagement With Personal Data. - Maria Karyda 002; Danielle Wilde; Mette Gislev Kjærsgaard (IEEE Computer Graphics and Applications, 2021)

CHIMERA: Supporting Wearables Development across Multidisciplinary Perspectives. - Luis Paredes; Caroline McMillan; Wan Kyn Chan; Senthil K. Chandrasegaran; Ramyak Singh; Karthik Ramani; Danielle Wilde (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021)

Feasting on Participatory Methodologies for Regenerative Food Transitions. - Markéta Dolejsová; Danielle Wilde; Hilary Davis 001; Ferran Altarriba Bertran (PDC (2), 2022)

Foraging Tangibles for Participatory Design: Decolonising Co-creative Processes through Sustainable Engagement with Place. - Danielle Wilde; Mary Karyda 002; Iben Østergaard Fog (PDC (2), 2022)

[WORKSHOP] Designerly ways of engaging with nature. - Oscar Tomico; Ferran Altarriba Bertran; Svenja Keune; Oguz Turan Buruk; Danielle Wilde; Ron Wakkary (MindTrek, 2023)

Ecological data for manifesting the entanglement of more-than-human livingness. - Youngsil Lee; Larissa Pschetz; Mary Karyda 002; Oscar Tomico; Danielle Wilde; Tau Ulv Lenskjold; Rachel Clarke 001; Sara Heitlinger; Ann Light; Bettina Nissen (Conference on Designing Interactive Systems (Companion Volume), 2024)

Seeding a Repository of Methods-To-Be for Nature-Entangled Design Research. - Oscar Tomico; Anton Poikolainen Rosén; Svenja Keune; Ferran Altarriba Bertran; Danielle Wilde; Daniel Fernández Galeote; Tau Ulv Lenskjold; Ruut Tikkanen; Oguz 'Oz' Buruk; Velvet Spors (Conference on Designing Interactive Systems, 2024)

Shit! Towards an experimental multiple-perspective approach to human-microbiome relations. - Danielle Wilde; Tau Ulv Lenskjold (Hum. Comput. Interact., 2025)