Rendering Non-Euclidean Space in Real-Time Using Spherical and Hyperbolic Trigonometry. - Daniil Osudin; Chris Child; Yang-Hui He (ICCS (5), 2019)

Rendering Non-Euclidean Geometry in Real-Time Using Spherical and Hyperbolic Trigonometry. - Daniil Osudin; Christopher Child; Yang-Hui He (CoRR, 2019)

Real-time physics and graphics engine for non-Euclidean geometry using spherical and hyperbolic trigonometry. - Daniil Osudin (2022)

Non-Euclidean Video Games: Exploring Player Perceptions and Experiences Inside Impossible Spaces. - Daniil Osudin; Alena Denisova; Christopher Child (IEEE Trans. Games, 2025)