Gamification in sport - Improving motivation for recreational sport. - Dani Pasic; Danijel Kucak (MIPRO, 2018)

Machine learning model for detecting high school students as candidates for drop-out from a study program. - Dani Pasic; Danijel Kucak (MIPRO, 2020)

Blockchain as a Secure and Reliable Technology in Business and Communication Systems. - Vedran Juricic; Danijel Kucak; Goran Dambic (ICO, 2021)

Enhancing Student Learning Productivity with Gamification-Based E-learning Platform: Empirical Study and Best Practices. - Danijel Kucak; Adriana Biuk; Leo Mrsic (ICO, 2021)

A Blended Learning with Gamification Approach for Teaching Programming Courses in Higher Education. - Goran Dambic; Tomislav Kescec; Danijel Kucak (MIPRO, 2021)

Climbing up the Leaderboard: An Empirical Study of Improving Student Outcome by Applying Gamification Principles to an Object-Oriented Programming Course on a University Level. - Danijel Kucak; Daniel Bele; Dani Pasic (MIPRO, 2021)

An Empirical Study of Long-Term Effects of Applying Gamification Principles to an Introductory Programming Courses on a University Level. - Danijel Kucak; Dani Pasic; Leo Mrsic (ICO, 2022)

Gamification in Computer Programming Education - Systematic Literature Review. - Danijel Kucak; Martina Kucak (MIPRO, 2022)

EduGame - Gamified Interactive Student Seating Chart. - Danijel Kucak; Luka Pupak; Leo Mrsic (ISCSIC, 2023)

Increasing Students' Motivation and Improving Outcome by Changing the Course Examination from Test to Project on a University Course. - Daniel Bele; Danijel Kucak; Dani Pasic (MIPRO, 2023)

Graph Convolutional Networks for Predicting Cancer Outcomes and Stage: A Focus on cGAS-STING Pathway Activation. - Mateo Sokac; Borna Skracic; Danijel Kucak; Leo Mrsic (Mach. Learn. Knowl. Extr., 2024)