Trackside DEIRA: a dynamic engaging intelligent reporter agent. - François L. A. Knoppel; Almer S. Tigelaar; Danny Oude Bos; Thijs Alofs; Zsófia Ruttkay (AAMAS (Demos), 2008)

Turning shortcomings into challenges: Brain-computer interfaces for games. - Anton Nijholt; Danny Plass-Oude Bos; Boris Reuderink (Entertain. Comput., 2009)

Human-Computer Interaction for BCI Games: Usability and User Experience. - Danny Plass-Oude Bos; Boris Reuderink; Bram van de Laar; Hayrettin Gürkök; Christian Mühl; Mannes Poel; Dirk Heylen; Anton Nijholt (CW, 2010)

Evaluating User Experience of Actual and Imagined Movement in BCI Gaming. - Bram van de Laar; Boris Reuderink; Danny Plass-Oude Bos; Dirk Heylen (Int. J. Gaming Comput. Mediat. Simulations, 2010)

Bacteria Hunt. - Christian Mühl; Hayrettin Gürkök; Danny Plass-Oude Bos; Marieke E. Thurlings; Lasse Scherffig; Matthieu Duvinage; Alexandra A. Elbakyan; Sungwook Kang; Mannes Poel; Dirk Heylen (J. Multimodal User Interfaces, 2010)

Brain-Computer Interfacing and Games. - Danny Plass-Oude Bos; Boris Reuderink; Bram van de Laar; Hayrettin Gürkök; Christian Mühl; Mannes Poel; Anton Nijholt; Dirk Heylen (Brain-Computer Interfaces, 2010)

Looking around with your brain in a virtual world. - Danny Plass-Oude Bos; Matthieu Duvinage; Oytun Oktay; Jaime Delgado Saa; Huseyin Guruler; Ayhan Istanbullu; Marijn van Vliet; Bram van de Laar; Mannes Poel; Linsey Roijendijk; Luca Tonin; Ali Bahramisharif; et al. (CCMB, 2011)

Perspectives on User Experience Evaluation of Brain-Computer Interfaces. - Bram van de Laar; Hayrettin Gürkök; Danny Plass-Oude Bos; Femke Nijboer; Anton Nijholt (HCI (6), 2011)

Measuring Immersion and Affect in a Brain-Computer Interface Game. - Gido Hakvoort; Hayrettin Gürkök; Danny Plass-Oude Bos; Michel Obbink; Mannes Poel (INTERACT (1), 2011)

Social Interaction in a Cooperative Brain-Computer Interface Game. - Michel Obbink; Hayrettin Gürkök; Danny Plass-Oude Bos; Gido Hakvoort; Mannes Poel; Anton Nijholt (INTETAIN, 2011)

A Study in User-Centered Design and Evaluation of Mental Tasks for BCI. - Danny Plass-Oude Bos; Mannes Poel; Anton Nijholt (MMM (2), 2011)

Improving BCI performance after classification. - Danny Plass-Oude Bos; Hayrettin Gürkök; Boris Reuderink; Mannes Poel (ICMI, 2012)

Experiencing BCI Control in a Popular Computer Game. - Bram van de Laar; Hayrettin Gürkök; Danny Plass-Oude Bos; Mannes Poel; Anton Nijholt (IEEE Trans. Comput. Intell. AI Games, 2013)

How Much Control Is Enough? Influence of Unreliable Input on User Experience. - Bram van de Laar; Danny Plass-Oude Bos; Boris Reuderink; Mannes Poel; Anton Nijholt (IEEE Trans. Cybern., 2013)

Players' Opinions on Control and Playability of a BCI Game. - Hayrettin Gürkök; Bram van de Laar; Danny Plass-Oude Bos; Mannes Poel; Anton Nijholt (HCI (5), 2014)

Perception and Manipulation of Game Control. - Danny Plass-Oude Bos; Bram van de Laar; Boris Reuderink; Mannes Poel; Anton Nijholt (INTETAIN, 2014)

SpiroPlay, a Suite of Breathing Games for Spirometry by Kids & Experts. - Robby van Delden; Danny Plass-Oude Bos; Antje Jacoba Vivian (Vivianne) de With; Koen Vogel; Randy Klaassen; Nynke Zwart; Joyce Faber; Boony Thio; Mattienne van der Kamp (CHI PLAY, 2020)