The Kahun project: CVE technology development based on real world application and user needs. - Daphne Economou; Steve Pettifer; William L. Mitchell; Adrian J. West (VRST, 1999)

Choosing and using a driving problem for CVE technology development. - William L. Mitchell; Daphne Economou; Steve Pettifer; Adrian J. West (VRST, 2000)

CVE Technology Development Based on Real World Application and User Needs. - Daphne Economou; William L. Mitchell; Steve Pettifer; Adrian J. West (WETICE, 2000)

Requirements elicitation for virtual actors in collaborative learning environments. - Daphne Economou; William L. Mitchell; Tom Boyle (Comput. Educ., 2000)

User centred virtual actor technology. - Daphne Economou; William L. Mitchell; Steve Pettifer; Jonathan Cook 002; James Marsh (Virtual Reality, Archeology, and Cultural Heritage, 2001)

The role of virtual actors in collaborative virtual environments for learning. - Daphne Economou (2001)

Problem driven CVE technology development. - Daphne Economou; William L. Mitchell; Steve Pettifer (J. Netw. Comput. Appl., 2002)

Using Personal Digital Assistants (PDAs) to Enhance the Museum Visit Experience. - Katy Micha; Daphne Economou (Panhellenic Conference on Informatics, 2005)

Status and trends of wireless web technologies. - Damianos Gavalas; Daphne Economou; Michael Kenteris (Communication Systems and Networks, 2006)

A novel method for the development of personalized mobile tourist applications. - Michael Kenteris; Damianos Gavalas; Daphne Economou (Communication Systems and Networks, 2006)

Increasing interactivity in IPTV using MPEG-21 descriptors. - Christos-Nikolaos Anagnostopoulos; George E. Tsekouras; Damianos Gavalas; Daphne Economou; Ioannis Psoroulas (AIAI, 2007)

The technology landscape of wireless web. - Damianos Gavalas; Daphne Economou (Int. J. Mob. Commun., 2007)

Multimedia Applications for Mobile Devices: Issues and Requirements for Authoring Tools and Development Platforms. - Daphne Economou; Damianos Gavalas; Michael Kenteris; Katy Micha (J. Mobile Multimedia, 2007)

Deploying Thick Mobile Clients Using Thin Client Architecture: A Case in Mobile Tourist Guides. - Michael Kenteris; Daphne Economou; Damianos Gavalas; Dionysios Zamplaras (WSKS (2), 2008)

Evaluation of Mobile Tourist Guides. - Michael Kenteris; Damianos Gavalas; Daphne Economou (WSKS (2), 2008)

Improved batch fuzzy learning vector quantization for image compression. - George E. Tsekouras; Mamalis Antonios; Christos Anagnostopoulos; Damianos Gavalas; Daphne Economou (Inf. Sci., 2008)

Cultural applications for mobile devices: Issues and requirements for authoring tools and development platforms. - Daphne Economou; Damianos Gavalas; Michael Kenteris; George E. Tsekouras (ACM SIGMOBILE Mob. Comput. Commun. Rev., 2008)

An innovative mobile electronic tourist guide application. - Michael Kenteris; Damianos Gavalas; Daphne Economou (Pers. Ubiquitous Comput., 2009)

Mobile Augmented Reality for Cultural Heritage. - Anastassia Angelopoulou; Daphne Economou; Vassiliki Bouki; Alexandra Psarrou; Li Jin; Chris Pritchard; Frantzeska Kolyda (MOBILWARE, 2011)

WMIN-MOBILE: A Mobile Learning Platform for Information and Service Provision. - Daphne Economou; Alex Keable-Crouch; Vassiliki Bouki; Artie Basukoski; Vladimir Getov (MOBILWARE, 2011)

3D environments with games characteristics for teaching history: the VRLerna case study. - Kostas Barbatsis; Daphne Economou; Ioanna Papamagkana; Dimos Loukas (SIGDOC, 2011)

Cognitive theory of multimedia learning and learning videos design: the redundancy principle. - Vassiliki Bouki; Daphne Economou; Anastassia Angelopoulou (SIGDOC, 2011)

Explosive ordinance disposal: motion sensor simulator in nintendo wii. - Markos Mentzelopoulos; Mihai Tanasa; Aristidis Protopsaltis; Daphne Economou (SIGDOC, 2011)

Mytilene E-guide: a multiplatform mobile application tourist guide exemplar. - Michael Kenteris; Damianos Gavalas; Daphne Economou (Multim. Tools Appl., 2011)

Electronic mobile guides: a survey. - Michael Kenteris; Damianos Gavalas; Daphne Economou (Pers. Ubiquitous Comput., 2011)

Development Platforms for Mobile Applications: Status and Trends. - Damianos Gavalas; Daphne Economou (IEEE Softw., 2011)

The REVERIE Human Representation Addresses Issues Related to Virtual Presence, Communication, and Interaction in Collaborative Virtual Environments. - Ioannis Doumanis; Daphne Economou; Nektarios Georgalas (CIT/IUCC/DASC/PICom, 2015)

Using Serious Games in Higher Education: Reclaiming the Learning Time. - Vassiliki Bouki; Daphne Economou (Intelligent Environments (Workshops), 2015)

An Expert Review of REVERIE and its potential for game-based learning. - Ioannis Doumanis; Stuart Porter; Daphne Economou; Serengul Smith (Intelligent Environments (Workshops), 2015)

Evaluation of a dynamic role-playing platform for simulations based on Octalysis gamification framework. - Daphne Economou; Ioannis Doumanis; Frands Pedersen; Paresh Kathrani; Markos Mentzelopoulos; Vassiliki Bouki (Intelligent Environments (Workshops), 2015)

Engaging Immersive Video Consumers: Challenges Regarding 360-Degree Gamified Video Applications. - Lemonia Argyriou; Daphne Economou; Vassiliki Bouki; Ioannis Doumanis (IUCC-CSS, 2016)

REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality. - Markos Mentzelopoulos; James Parrish; Paresh Kathrani; Daphne Economou (iLRN, 2016)

Interdisciplinary and International Game Projects for Creative Learning. - Johanna Pirker; Daphne Economou; Christian Gütl (ITiCSE, 2016)

Westminster Serious Games Platform (wmin-SGP) a tool for real-time authoring of roleplay simulations for learning. - Daphne Economou; Ioannis Doumanis; Frands Pedersen; Paresh Kathrani; Markos Mentzelopoulos; Vassiliki Bouki; Nektarios Georgalas (EAI Endorsed Trans. Future Intell. Educ. Environ., 2016)

PhytoCloud: A Gamified Mobile Web Application to Modulate Diet and Physical Activity of Women with Breast Cancer. - Daphne Economou; Miriam V. Dwek; Claire Roberston; Bradley Elliott; Thanos Kounenis; Tayebeh Azimi; Mohammad Ramezanian; Nathan Bell (CBMS, 2017)

User experience evaluation of human representation in collaborative virtual environments. - Daphne Economou; Ioannis Doumanis; Lemonia Argyriou; Nektarios Georgalas (Pers. Ubiquitous Comput., 2017)

Virtual Environments and Advanced Interfaces. - Daphne Economou; Markos Mentzelopoulos; Nektarios Georgalas; Jesús Carretero 001; Francisco Javier García Blas (Pers. Ubiquitous Comput., 2017)

Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes. - Ioannis Doumanis; Daphne Economou (iLRN, 2019)

Adaptive Hypermedia Driven Serious Game Design and Cognitive Style in School Settings: An Exploratory Study. - Alex Hadwen-Bennett; Daphne Economou (iLRN, 2019)

The impact of multimodal collaborative virtual environments on learning: A gamified online debate. - Ioannis Doumanis; Daphne Economou; Gavin Robert Sim; Stuart Porter (Comput. Educ., 2019)

Affective Communication between ECAs and Users in Collaborative Virtual Environments: The REVERIE European Parliament Use Case. - Ioannis Doumanis; Daphne Economou (Multimodal Technol. Interact., 2019)

Evaluating the Impact of Multimodal Collaborative Virtual Environments on User's Spatial Knowledge and Experience of Gamified Educational Tasks. - Ioannis Doumanis; Daphne Economou (iLRN, 2020)

Doctoral Colloquium - A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource Development. - Mamfe-ter Gemade; Markos Mentzelopoulos; Daphne Economou (iLRN, 2020)

Using Serious Games for Learning British Sign Language Combining Video, Enhanced Interactivity, and VR Technology. - Daphne Economou; Melissa Gonzalez Russi; Ioannis Doumanis; Markos Mentzelopoulos; Vassiliki Bouki; Jeffery Ferguson (J. Univers. Comput. Sci., 2020)

Exploring Immersive Technologies in Learning. - Anasol Peña-Ríos; Daphne Economou; Markos Mentzelopoulos (J. Univers. Comput. Sci., 2020)

Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour. - Lemonia Argyriou; Daphne Economou; Vassiliki Bouki (Pers. Ubiquitous Comput., 2020)

Measuring and Comparing QoE of Hybrid VR Applications under Increased Network Load. - Ioannis Doumanis; Daphne Economou; Lemonia Argyriou (iLRN, 2021)

Work-in-Progress-360-Degree Immersive Storytelling Video to Create Empathetic Response. - Matthew Hollick; Christian Acheampong; Mahdi Ahmed; Daphne Economou; Jeffrey Ferguson (iLRN, 2021)

Work-in-Progress-WebXR to Support Student Wellbeing and Anxiety. - Mhanaj Hossain; Daphne Economou; Jeffrey Ferguson (iLRN, 2021)

Editorial: Immersive Media in Connected Health. - Panagiotis E. Antoniou; Daphne Economou; Alkinoos Athanasiou; George Tsoulfas (Frontiers Digit. Health, 2021)

Work-in-progress-Gamifying the process of Learning Sign Language in VR. - Daphne Economou; Markos Mentzelopoulos; Jack Ingram; Timur Martinez-Mukimov; Shirin Primkulova; Said Abduvaliev (iLRN, 2022)

Work-In-Progress - CrimOPS - Gamified Virtual Simulations for Authentic Assessment in Criminology. - F. Jeane Gerard; Markos Mentzelopoulos; Daphne Economou; Zeeshan Khalish; Jack Ingram; Ashley Edwards (iLRN, 2022)

Doctoral Colloquium - Artmaking: From a Hands-On Process to a VR Translation. - Maritina Keleri; Daphne Economou; Jeffrey Ferguson (iLRN, 2022)

Doctoral Colloquium - Treasure Hunt AR for Enhancing Visiting Experience in Cultural Sites. - Md Tusher Sarker; Daphne Economou; Alison Eardley (iLRN, 2022)

Evaluating Immersion in Digital Video Using EEG and Subjective Measures: A Pilot Study. - Ioannis Doumanis; Daphne Economou; Konstantinos Tsioutas (CHIRA (1), 2024)

Editorial: Immersive media in connected health - volume II. - Panagiotis E. Antoniou; Daphne Economou; Alkinoos Athanasiou; George Tsoulfas (Frontiers Digit. Health, 2024)

Guest editorial: Special issue on "disruption, innovation and resiliency in immersive learning". - Anasol Peña-Ríos; Daphne Economou; Dennis Beck (Educ. Inf. Technol., 2024)