Industrial Design meets mental healthcare: Designing products involving game-elements for mental healthcare therapy - Three case studies. - Valentijn T. Visch; M. de Wit; L. Dinh; Daphne van den Brule; Marijke Melles; M. H. Sonneveld (SeGAH, 2011)

Using a Digital Game for Training Desirable Behavior in Cognitive-Behavioral Therapy of Burnout Syndrome: A Controlled Study. - Thomas Zielhorst; Daphne van den Brule; Valentijn Visch; Marijke Melles; Sam van Tienhoven; Helle Sinkbaek; Bart Schrieken; Eduard S.-H. Tan; Alfred Lange (Cyberpsychology Behav. Soc. Netw., 2015)