A tile-based 3D frame using a reconfigurable display matrix. - Daqing Xue; Roger Crawfis (SIGGRAPH, 2003)

Efficient Splatting Using Modern Graphics Hardware. - Daqing Xue; Roger Crawfis (J. Graphics, GPU, & Game Tools, 2003)

Fast dynamic flow volume rendering using textured splats on modern graphics hardware. - Daqing Xue; Roger Crawfis (Visualization and Data Analysis, 2004)

Rendering Implicit Flow Volumes. - Daqing Xue; Caixia Zhang; Roger Crawfis (IEEE Visualization, 2004)

Volume Interval Segmentation and Rendering. - Praveen Bhaniramka; Caixia Zhang; Daqing Xue; Roger Crawfis; Rephael Wenger (VolVis, 2004)

Volume Rendering Using Splatting. - Roger Crawfis; Daqing Xue; Caixia Zhang (The Visualization Handbook, 2005)

A new 3D display using a dynamically reconfigurable display matrix surface. - Daqing Xue; Darrell Wallace; Roger Crawfis (Computer Graphics International, 2005)

Light propagation for mixed polygonal and volumetric data. - Caixia Zhang; Daqing Xue; Roger Crawfis (Computer Graphics International, 2005)

iSBVR: Isosurface-aided Hardware Acceleration Techniques for Slice-Based Volume Rendering. - Daqing Xue; Caixia Zhang; Roger Crawfis (VG, 2005)

Time-Varying Interval Volumes. - Caixia Zhang; Daqing Xue; Roger Crawfis; Rephael Wenger (VG, 2005)

Indirect Shader Domain Rendering. - Daqing Xue; Roger Crawfis (ISVC (2), 2010)