Mixed Reality in Education, Entertainment, and Training. - Charles E. Hughes; Christopher B. Stapleton; Darin E. Hughes; Eileen M. Smith (IEEE Computer Graphics and Applications, 2005)

Integrating and Delivering Sound Using Motion Capture and Multi-tiered Speaker Placement. - Darin E. Hughes (HCI (13), 2009)

Virtual Reality. - Darin E. Hughes; Eileen M. Smith; Randall Shumaker; Charles E. Hughes (The Universal Access Handbook, 2009)

Interconnections: Revisiting the Future. - Lori C. Walters; Darin E. Hughes; Charles E. Hughes (Games Cult., 2011)

Revolutionizing human-computer interfaces: the auditory perspective. - Neel S. Patel; Darin E. Hughes (Interactions, 2012)

Mixed Reality Space Travel for Physics Learning. - Darin E. Hughes; Shabnam Sabbagh; Robb Lindgren; J. Michael Moshell; Charles E. Hughes (HCI (19), 2013)

ChronoLeap: The Great World's Fair Adventure. - Lori C. Walters; Darin E. Hughes; Manuel Gértrudix-Barrio; Charles E. Hughes (HCI (19), 2013)

Enhancing protective role-playing behaviors through avatar-based scenarios. - Charles E. Hughes; Thomas Hall; Kathleen M. Ingraham; Jennifer A. Epstein; Darin E. Hughes (SeGAH, 2016)

Improving perspective taking and empathy in children with autism spectrum disorder. - Darin E. Hughes; Eleazar Vasquez; Erika Nicsinger (SeGAH, 2016)

MeEmo - Using an Avatar to Improve Social Skills in Children with ASD. - Sapna Patel; Darin E. Hughes; Charles E. Hughes (WOCCI, 2016)