A Multicast Transport Service with Bandwidth Guarantees for Diff-Serv Networks. - Elena Pagani; Gian Paolo Rossi 001; Dario Maggiorini (QoS-IP, 2001)

A protocol to improve the state scalability of source specific multicast. - Jun-Hong Cui; Dario Maggiorini; Jinkyu Kim; Khaled Boussetta; Mario Gerla (GLOBECOM, 2002)

Aggregated Multicast - A Comparative Study. - Jun-Hong Cui; Jinkyu Kim; Dario Maggiorini; Khaled Boussetta; Mario Gerla (NETWORKING, 2002)

A semiotic approach to narrative manipulation. - Maria Alberta Alberti; Dario Maggiorini; Paola Trapani (SIGGRAPH Abstracts and Applications, 2002)

BEAM: a distributed aggregated multicast protocol using bi-directional trees. - Jun-Hong Cui; Li Lao; Dario Maggiorini; Mario Gerla (ICC, 2003)

Measuring and modelling the group mmbership in the internet. - Jun-Hong Cui; Michalis Faloutsos; Dario Maggiorini; Mario Gerla; Khaled Boussetta (Internet Measurement Conference, 2003)

Team Oriented Multicast: A Scalable Routing Protocol for Large Mobile Networks. - Yunjung Yi; Mario Gerla; Joon-Sang Park; Dario Maggiorini (Networked Group Communication, 2003)

Adaptive MPEG-4 Video Streaming with Bandwidth Estimation. - Alex Balk; Dario Maggiorini; Mario Gerla; M. Y. Sanadidi (QoS-IP, 2003)

Network Independent Available Bandwidth Sampling and Measurement. - Manthos Kazantzidis; Dario Maggiorini; Mario Gerla (QoS-IP, 2003)

End-to-end quality of service architectures. - Dario Maggiorini (2003)

Seamless Nomadic System-Aware Servants. - Walter Cazzola; Dario Maggiorini (HICSS, 2004)

Towards Highly Adaptive Services for Mobile Computing. - Alessandra Agostini; Claudio Bettini; Nicolò Cesa-Bianchi; Dario Maggiorini; Daniele Riboni; Michele Ruberl; Cristiano Sala; Davide Vitali (MOBIS, 2004)

Adaptive video streaming: pre-encoded MPEG-4 with bandwidth scaling. - Alex Balk; Mario Gerla; Dario Maggiorini; M. Y. Sanadidi (Comput. Networks, 2004)

Distributed Context Monitoring for Continuous Mobile Services. - Claudio Bettini; Dario Maggiorini; Daniele Riboni (MOBIS, 2005)

Continuous Media Adaptation for Mobile Computing Using Coarse-Grained Asynchronous Notifications. - Dario Maggiorini; Daniele Riboni (SAINT Workshops, 2005)

A Comparative Study of Multicast Protocols: Top, Bottom, or In the Middle? - Li Lao; Jun-Hong Cui; Mario Gerla; Dario Maggiorini (INFOCOM, 2006)

Distributed Context Monitoring for the Adaptation of Continuous Services. - Claudio Bettini; Dario Maggiorini; Daniele Riboni (World Wide Web, 2007)

Characterizing and Modelling Clustering Features in AS-Level Internet Topology. - Yan Li 015; Jun-Hong Cui; Dario Maggiorini; Michalis Faloutsos (INFOCOM, 2008)

Performance evaluation of distance vector-based routing protocols for public transportation vehicular networks. - Francesco Giudici; Dario Maggiorini; Gian Paolo Rossi 001 (Wireless Days, 2008)

Augmenting Actual Life Through MUVEs - Laura Anna Ripamonti; Ines Di Loreto; Dario Maggiorini (CoRR, 2008)

On the Objective Evaluation of Real-Time Networked Games. - Arnaud Kaiser; Dario Maggiorini; Nadjib Achir; Khaled Boussetta (GLOBECOM, 2009)

DroidGlove: An android-based application for wrist rehabilitation. - Dario Deponti; Dario Maggiorini; Claudio E. Palazzi (ICUMT, 2009)

Distance vector routing for public transportation vehicular networks: Performance evaluation on a real topology. - Sabrina Gaito; Dario Maggiorini; Elena Pagani; Gian Paolo Rossi 001 (Wireless Days, 2009)

Knowledge Representation in Virtual Teams: A Perspective Approach for Synthetic Worlds. - Giacomo Fiumara; Dario Maggiorini; Alessandro Provetti; Laura Anna Ripamonti (PRO-VE, 2010)

Simon says the color: the digital evolution of an outdoor kids game. - Claudio E. Palazzi; Dario Maggiorini; Andrea Burattin; Riccardo Ferro (SimuTools, 2010)

From playgrounds to smartphones: Mobile evolution of a kids game. - Claudio E. Palazzi; Dario Maggiorini (CCNC, 2011)

Cloud Computing to Support the Evolution of Massive Multiplayer Online Games. - Dario Maggiorini; Laura Anna Ripamonti (CENTERIS (2), 2011)

Videogames and Elders: A New Path in LCT? - Nicola D'Aquaro; Dario Maggiorini; Giacomo Mancuso; Laura Anna Ripamonti (HCI (17), 2011)

Learning in Virtual Worlds: A New Path for Supporting Cognitive Impaired Children. - Laura Anna Ripamonti; Dario Maggiorini (HCI (20), 2011)

Smartphone's physiatric serious game. - Dario Deponti; Dario Maggiorini; Claudio E. Palazzi (SeGAH, 2011)

On the scalability of delay-tolerant routing protocols in urban environment. - Christian Quadri; Dario Maggiorini; Sabrina Gaito; Gian Paolo Rossi 001 (Wireless Days, 2011)

Leveraging Bus Mobility to Enable Communications in Urban Areas - Sabrina Gaito; Dario Maggiorini; Gian Paolo Rossi 001 (CoRR, 2011)

The Perfect Looting System: Looking for a Phoenix? - Dario Maggiorini; Antonio Nigro; Laura Anna Ripamonti; Marco Trubian (CIG, 2012)

Loot Distribution in Massive Online Games: Foreseeing Impacts on the Players Base. - Dario Maggiorini; Antonio Nigro; Laura Anna Ripamonti; Marco Trubian (ICCCN, 2012)

On the Feasibility of Opportunistic Collaborative Mixed Reality Games in a Real Urban Scenario. - Dario Maggiorini; Christian Quadri; Laura Anna Ripamonti (ICCCN, 2012)

Supporting seniors rehabilitation through videogame technology: a distributed approach. - Dario Maggiorini; Laura Anna Ripamonti; Eraldo Zanon (GAS@ICSE, 2012)

Follow the mob: An innovative approach for roaming characters in MMO games. - Dario Maggiorini; Samuele Panzeri; Laura Anna Ripamonti; Jouni Ikonen (NetGames, 2012)

On the Impact of a Road-Side Infrastructure for a DTN Deployed on a Public Transportation System. - Sabrina Gaito; Dario Maggiorini; Christian Quadri; Gian Paolo Rossi 001 (Networking (2), 2012)

Massive online games and loot distribution: an elusive problem. - Dario Maggiorini; Antonio Nigro; Laura Anna Ripamonti; Marco Trubian (SimuTools, 2012)

Videogame technology to support seniors. - Dario Maggiorini; Laura Anna Ripamonti; Andrea Scambia (SimuTools, 2012)

Entertainment technology transfer toward serious use. - Marco Roccetti; Gustavo Marfia; Alessandro Amoroso; Claudio E. Palazzi; Dario Maggiorini (SimuTools, 2012)

A solution for mobile DTN in a real urban scenario. - Armir Bujari; Claudio E. Palazzi; Dario Maggiorini; Christian Quadri; Gian Paolo Rossi 001 (WCNC Workshops, 2012)

Scaling online collaborative games to urban level. - Dario Maggiorini; Christian Quadri; Laura Anna Ripamonti (Wireless Days, 2012)

Bus switched networks: An ad hoc mobile platform enabling urban-wide communications. - Sabrina Gaito; Dario Maggiorini; Gian Paolo Rossi 001; Alessandra Sala (Ad Hoc Networks, 2012)

GOLEM: Generator Of Life Embedded into MMOs. - Andrea Guarneri; Dario Maggiorini; Laura Anna Ripamonti; Marco Trubian (ECAL, 2013)

Follow the Leader: a Scalable Approach for Realistic Group Behavior of Roaming NPCs in MMO Games. - Dario Maggiorini; Laura Anna Ripamonti; Samuele Panzeri (ECAL, 2013)

Geo-anchored floating data for mobile users. - Armir Bujari; Dario Maggiorini; Claudio E. Palazzi; Laura Anna Ripamonti; Henklajd Sadushi (ICME Workshops, 2013)

Evaluating design constraints for proximity-based games in a real urban topology. - Dario Maggiorini; Laura Anna Ripamonti; Armir Bujari; Claudio Enrico Palazzi (ICME Workshops, 2013)

Resources Optimization in (Video) Games: A Novel Approach to Teach Applied Mathematics? - Dario Maggiorini; Simone Previti; Laura Anna Ripamonti; Marco Trubian (LION, 2013)

Selective Offload and Proactive Caching of Mobile Data in LTE-Based Urban Networks. - Sabrina Gaito; Dario Maggiorini; Christian Quadri; Gian Paolo Rossi 001 (MDM (1), 2013)

Special issue for selected papers from wireless days 2010 conference 'Mobile communications and computing in challenged environments: models, protocols, applications'. - Mario Gerla; Dario Maggiorini; Claudio E. Palazzi (Wirel. Commun. Mob. Comput., 2013)

A survey on interactive games over mobile networks. - Mario Gerla; Dario Maggiorini; Claudio E. Palazzi; Armir Bujari (Wirel. Commun. Mob. Comput., 2013)

Creating software engineering student interaction profiles for discovering gamification approaches to improve collaboration. - Antti Knutas; Jouni Ikonen; Dario Maggiorini; Laura Anna Ripamonti; Jari Porras (CompSysTech, 2014)

A study of collaborative tool use in collaborative learning processes. - Antti Knutas; Jouni Ikonen; Laura Anna Ripamonti; Dario Maggiorini; Jari Porras (Koli Calling, 2014)

RDF annotation of Second Life objects: Knowledge Representation meets Social Virtual reality. - Carlo Bernava; Giacomo Fiumara; Dario Maggiorini; Alessandro Provetti; Laura Anna Ripamonti (Comput. Math. Organ. Theory, 2014)

Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine. - Dario Maggiorini; Laura Anna Ripamonti; Federico Sauro (Int. J. Comput. Games Technol., 2014)

Opportunistic mobile games using public transportation systems: a deployability study. - Dario Maggiorini; Christian Quadri; Laura Anna Ripamonti (Multim. Syst., 2014)

FUN PLEdGE: a FUNny Platformers LEvels GEnerator. - Dario Maggiorini; Mattia Mannalà; Mario Ornaghi; Laura Anna Ripamonti (CHItaly, 2015)

N.O.T.E.: Note Over The Edge. - Alessandro Riccadonna; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (GALA, 2015)

About Game Engines and Their Future. - Dario Maggiorini; Laura Anna Ripamonti; Giacomo Cappellini (IoT 360 (1), 2015)

Effect of Different Looting Systems on the Behavior of Players in a MMOG: Simulation with Real Data. - Daniele De Felice; Marco Granato; Laura Anna Ripamonti; Marco Trubian; Davide Gadia; Dario Maggiorini (eHealth 360°, 2016)

Stereoscopy-based procedural generation of virtual environments. - Manlio Scalabrin; Laura Anna Ripamonti; Dario Maggiorini; Davide Gadia (SD&A, 2016)

Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display. - Cinzia Vismara; Marco Granato; Laura Anna Ripamonti; Dario Maggiorini; Davide Gadia (GOODTECHS, 2016)

SMASH: A distributed game engine architecture. - Dario Maggiorini; Laura Anna Ripamonti; Eraldo Zanon; Armir Bujari; Claudio Enrico Palazzi (ISCC, 2016)

Network analysis of the Sony Remote Play system. - Giacomo Quadrio; Armir Bujari; Claudio E. Palazzi; Daniele Ronzani; Dario Maggiorini; Laura Anna Ripamonti (ISCC, 2016)

Network analysis of the steam in-home streaming game system: poster. - Giacomo Quadrio; Armir Bujari; Claudio E. Palazzi; Daniele Ronzani; Dario Maggiorini; Laura Anna Ripamonti (MobiCom, 2016)

Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design. - Antti Knutas; Jouni Ikonen; Dario Maggiorini; Laura Anna Ripamonti; Jari Porras (Int. J. Hum. Cap. Inf. Technol. Prof., 2016)

Delay Tolerant Networking over the Metropolitan Public Transportation. - Armir Bujari; Sabrina Gaito; Dario Maggiorini; Claudio Enrico Palazzi; Christian Quadri (Mob. Inf. Syst., 2016)

Network traffic analysis of the steam game system. - Armir Bujari; Giacomo Quadrio; Claudio E. Palazzi; Daniele Ronzani; Dario Maggiorini; Laura Anna Ripamonti (CCNC, 2017)

Supporting distributed real-time debugging in online games. - Dario Festa; Dario Maggiorini; Laura Anna Ripamonti; Armir Bujari (CCNC, 2017)

A Touch-based Configurable Gamepad for Gamers with Physical Disabilities. - Davide Gadia; Marco Granato; Dario Maggiorini; Matteo Marras; Laura Anna Ripamonti (CHIRA, 2017)

A Distributed Game Engine for Mobile Games on the Android Platform. - Davide Gadia; Dario Maggiorini; Davide Puopolo; Laura Anna Ripamonti; Luca Ziliani (CHIRA, 2017)

Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities. - Dario Maggiorini; Marco Granato; Laura Anna Ripamonti; Matteo Marras; Davide Gadia (CHIRA (Revised Selected Papers), 2017)

GHOST: a GHOst STory-writer. - Andrea Guarneri; Laura Anna Ripamonti; Francesco Tissoni; Marco Trubian; Dario Maggiorini; Davide Gadia (CHItaly, 2017)

GHItaly'17: 1st Workshop on Games-Human Interaction. - Maria De Marsico; Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini; Ilaria Mariani (CHItaly, 2017)

GHItaly 2017: Game-Computer Interaction in Research. - Maria De Marsico; Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini; Ilaria Mariani (GHITALY@CHItaly, 2017)

FUN PLEdGE 2.0: a FUNny Platformers LEvels GEnerator (Rhythm Based). - Claudio Mazza; Laura Anna Ripamonti; Dario Maggiorini; Davide Gadia (CHItaly, 2017)

Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms. - Daniele Norton; Laura Anna Ripamonti; Mario Ornaghi; Davide Gadia; Dario Maggiorini (GHITALY@CHItaly, 2017)

Emotions Detection Through the Analysis of Physiological Information During Video Games Fruition. - Marco Granato; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (GALA, 2017)

Believable group behaviours for NPCs in FPS games. - Laura Anna Ripamonti; Silvio Gratani; Dario Maggiorini; Davide Gadia; Armir Bujari (ISCC, 2017)

Discovering Indicators of Commitment in Computer-Supported Collaborative Student Teams. - Antti Knutas; Jouni Ikonen; Laura Anna Ripamonti; Dario Maggiorini; Jari Porras (ITiCSE, 2017)

Supporting Team Work in Game Design: Better - Better Team Relationships. - Giacomo Cappellini; Dario Maggiorini; Laura Anna Ripamonti (Comput. Entertain., 2017)

Opportunistic communication for delay tolerant data delivery in Milan. - Armir Bujari; Luigi De Giovanni; Dario Maggiorini; Claudio E. Palazzi; Matteo Pozza; Christian Quadri; Laura Anna Ripamonti (J. Ambient Intell. Smart Environ., 2017)

Procedural content generation for platformers: designing and testing FUN PLEdGE. - Laura Anna Ripamonti; Mattia Mannalà; Davide Gadia; Dario Maggiorini (Multim. Tools Appl., 2017)

G.E.M.I.X.: Game Engine Movie Interaction eXperience. - Tommaso Celata; Antonio Notarangelo; Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini (GHItaly@AVI, 2018)

Creation of Physiatric Exercises for Remote Use in Rehabilitation Exergames. - Dario Maggiorini; Laura Anna Ripamonti; Davide Gadia (GHItaly@AVI, 2018)

GHItaly18: 2nd International Workshop on Games-Human Interaction. - Maria De Marsico; Davide Gadia; Dario Maggiorini; Ilaria Mariani; Laura Anna Ripamonti (AVI, 2018)

GHItaly18: Game-Computer Interaction in research. - Maria De Marsico; Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini; Ilaria Mariani (GHItaly@AVI, 2018)

Software and Hardware Setup for Emotion Recognition During Video Game Fruition. - Marco Granato; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (GOODTECHS, 2018)

Improving Performances in League of Legends by Exploiting Inter-Operator Peering. - Francesca Bassi; Dario Maggiorini; Marco Granato; Laura Anna Ripamonti; Davide Gadia (PIMRC, 2018)

Feature Extraction and Selection for Real-Time Emotion Recognition in Video Games Players. - Marco Granato; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (SITIS, 2018)

Video Games and Operations Research: Two Synergic Partners? - Laura Anna Ripamonti; Marco Trubian; Dario Maggiorini; Simone Previti (Comput. Entertain., 2018)

Consumer-oriented Head Mounted Displays: Analysis and Evaluation of Stereoscopic Characteristics and User Preferences. - Davide Gadia; Marco Granato; Dario Maggiorini; Laura Anna Ripamonti; Cinzia Vismara (Mob. Networks Appl., 2018)

Multi-agent simulations for the evaluation of Looting Systems design in MMOG and MOBA games. - Laura Anna Ripamonti; Marco Granato; Marco Trubian; Antti Knutas; Davide Gadia; Dario Maggiorini (Simul. Model. Pract. Theory, 2018)

A.T.L.A.S.: Automatic Terrain and Labels Assembling Software. - Alessandro De Francesco; Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini (GHITALY@CHItaly, 2019)

Presenting GHItaly19: 3rd workshop on games-human interaction. - Maria De Marsico; Davide Gadia; Dario Maggiorini; Ilaria Mariani; Laura Anna Ripamonti (CHItaly, 2019)

GHItaly19: Research Perspectives on Game Human Interaction. - Maria De Marsico; Davide Gadia; Dario Maggiorini; Ilaria Mariani; Laura Anna Ripamonti (GHITALY@CHItaly, 2019)

Deep Reinforcement Learning to train agents in a multiplayer First Person Shooter: some preliminary results. - Daniele Piergigli; Laura Anna Ripamonti; Dario Maggiorini; Davide Gadia (CoG, 2019)

Special Issue on Advances in Human-Computer Interaction. - Carmelo Ardito; Maria De Marsico; Davide Gadia; Dario Maggiorini; Ilaria Mariani; Laura Anna Ripamonti; Carmen Santoro (Multim. Tools Appl., 2019)

An empirical study of players' emotions in VR racing games based on a dataset of physiological data. - Marco Granato; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (Multim. Tools Appl., 2020)

Player behaviour metrics for adjusting content in VR games: the case of fear. - Stefano Palma; Laura Anna Ripamonti; Nunzio Alberto Borghese; Dario Maggiorini; Davide Gadia (CHItaly, 2021)

Joint workshop on Games-Human Interaction (GHItaly21) and Multi-party Interaction in eXtended Reality (MIXR). - Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini; Ilaria Mariani; Maria De Marsico; Maurizio Mancini; Fabio Pellacini; Giovanna Varni; David Murphy; Laura Maye; Patrick O'Toole (CHItaly, 2021)

Design of a Recommender System for Video Games based on In-Game Player Profiling and Activities. - Lorenzo De Simone; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti (CHItaly, 2021)

Predicting Real Fear of Heights Using Virtual Reality. - Giuseppe Boccignone; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti; Valentina Tosto (GoodIT, 2021)

Procedural generation of materials for real-time rendering. - Alessio Bernardi; Davide Gadia; Dario Maggiorini; Claudio Enrico Palazzi; Laura Anna Ripamonti (Multim. Tools Appl., 2021)

DRAGON: diversity regulated adaptive generator online. - Laura Anna Ripamonti; Federico Distefano; Marco Trubian; Dario Maggiorini; Davide Gadia (Multim. Tools Appl., 2021)

Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games. - Federico Aliprandi; Renato Avellar Nobre; Laura Anna Ripamonti; Davide Gadia; Dario Maggiorini (XR (2), 2022)

Moody5: Personality-biased agents to enhance interactive storytelling in video games. - Francesco Garavaglia; Renato Avellar Nobre; Laura Anna Ripamonti; Dario Maggiorini; Davide Gadia (CoG, 2022)

Distributed Rendering for Video Games via Object Streaming. - Giacomo Parolini; Dario Maggiorini; Davide Gadia; Laura Anna Ripamonti (ICDCS Workshops, 2022)

Revamping Cloud Gaming With Distributed Engines. - Luigi De Giovanni; Davide Gadia; Paolo Giaccone; Dario Maggiorini; Claudio E. Palazzi; Laura Anna Ripamonti; German Sviridov (IEEE Internet Comput., 2022)

Wuthering heights: gauging fear at altitude in virtual reality. - Giuseppe Boccignone; Davide Gadia; Dario Maggiorini; Laura Anna Ripamonti; Valentina Tosto (Multim. Tools Appl., 2023)

Massive Crowd Simulation With Parallel Computing on GPU. - Vincenzo Lombardo; Davide Gadia; Dario Maggiorini (IEEE Access, 2024)

MAP-MIND: An Offline Algorithm for Optimizing Game Engine Module Placement in Cloud Gaming. - Iman Lotfimahyari; Luigi De Giovanni; Davide Gadia; Paolo Giaccone; Dario Maggiorini; Claudio E. Palazzi (IEEE Access, 2024)