Gestures with speech for hand-impaired persons. - Darren Guinness; G. Michael Poor; Alvin Jude (ASSETS, 2014)

Personal space: user defined gesture space for GUI interaction. - Alvin Jude; G. Michael Poor; Darren Guinness (CHI Extended Abstracts, 2014)

An evaluation of touchless hand gestural interaction for pointing tasks with preferred and non-preferred hands. - Alvin Jude; G. Michael Poor; Darren Guinness (NordiCHI, 2014)

Evaluating multimodal interaction with gestures and speech for point and select tasks. - Alvin Jude; G. Michael Poor; Darren Guinness (NordiCHI, 2014)

Models for Rested Touchless Gestural Interaction. - Darren Guinness; Alvin Jude; G. Michael Poor; Ashley Dover (SUI, 2015)

Modeling Mid-air Gestures With Spherical Coordinates. - Darren Guinness; Andrew Seung; Ashley Dover; G. Michael Poor; Alvin Jude (SUI, 2015)

Reporting and Visualizing Fitts's Law: Dataset, Tools and Methodologies. - Alvin Jude; Darren Guinness; G. Michael Poor (CHI Extended Abstracts, 2016)

Improving Gestural Interaction With Augmented Cursors. - Ashley Dover; G. Michael Poor; Darren Guinness; Alvin Jude (SUI, 2016)

Grasp, Grab or Pinch? Identifying User Preference for In-Air Gestural Manipulation. - Alvin Jude; G. Michael Poor; Darren Guinness (SUI, 2016)

GUI Robots: Using Off-the-Shelf Robots as Tangible Input and Output Devices for Unmodified GUI Applications. - Darren Guinness; Daniel Szafir; Shaun K. Kane (Conference on Designing Interactive Systems, 2017)

Caption Crawler: Enabling Reusable Alternative Text Descriptions using Reverse Image Search. - Darren Guinness; Edward Cutrell; Meredith Ringel Morris (CHI, 2018)

Exploring the Design of Audio-Kinetic Graphics for Education. - Annika Muehlbradt; Madhur Atreya; Darren Guinness; Shaun K. Kane (ICMI, 2018)

The Haptic Video Player: Using Mobile Robots to Create Tangible Video Annotations. - Darren Guinness; Annika Muehlbradt; Daniel Szafir; Shaun K. Kane (ISS, 2018)

Using robots to improve the accessibility of online videos. - Darren Guinness (ACM SIGACCESS Access. Comput., 2018)

RoboGraphics: Dynamic Tactile Graphics Powered by Mobile Robots. - Darren Guinness; Annika Muehlbradt; Daniel Szafir; Shaun K. Kane (ASSETS, 2019)

RoboGraphics: Using Mobile Robots to Create Dynamic Tactile Graphics. - Darren Guinness; Annika Muehlbradt; Daniel Szafir; Shaun K. Kane (ASSETS, 2019)

StoryBlocks: A Tangible Programming Game To Create Accessible Audio Stories. - Varsha Koushik; Darren Guinness; Shaun K. Kane (CHI, 2019)

EyeDescribe: Combining Eye Gaze and Speech to Automatically Create Accessible Touch Screen Artwork. - Kyle Reinholt; Darren Guinness; Shaun K. Kane (ISS, 2019)