Monitoring an Algorithm's Execution. - Dave A. Berque; Mark K. Goldberg (Computational Support for Discrete Mathematics, 1992)

The Set Player System for Symbolic Computation on Power Sets. - Dave A. Berque; R. Cecchini; Mark K. Goldberg; Reid D. Rivenburgh (J. Symb. Comput., 1992)

Implementing Progress Indicators for Recursive Algorithms. - Dave A. Berque; Mark K. Goldberg; Jeffrey A. Edmonds (SAC, 1993)

The KLYDE workbench for studying experimental algorithm analysis. - Dave A. Berque; Jeff Bogda; Brian Fisher 001; Tim Harrison; Nick Rahn (SIGCSE, 1994)

A new scheme for reinforcing concepts in CS2. - Dave A. Berque; Gloria Childress Townsend (SIGCSE, 1995)

On the Progress of Developing Groupware to Support Note. - Dave A. Berque; LeAnn Gaerte; Tim Harrison; Matt Heitz; Ryan Ritz; Todd Witter; John Yoder (ICLS, 1996)

The design of an interface for student note annotation in a networked electronic classroom. - Dave A. Berque; Andrew Hutcheson; David K. Johnson 002; Larry Jovanovic; Kyle Moore; Carl Singer; Kevin M. Slattery (J. Netw. Comput. Appl., 2000)

Teaching theory of computation using pen-based computers and an electronic whiteboard. - Dave A. Berque; David K. Johnson 002; Larry Jovanovic (ITiCSE, 2001)

Using a PDP-11/10 to teach content and history in computer organization courses. - Douglas E. Harms; Dave A. Berque (SIGCSE, 2001)

Old hardware: still useful after all these years. - Douglas E. Harms; Dave A. Berque (J. Comput. Sci. Coll., 2001)

Using pen-based computers across the computer science curriculum. - Dave A. Berque; Terri L. Bonebright; Michael V. Whitesell (SIGCSE, 2004)

A brief water excursion: introducing computer organization students to a water driven 1-bit half-adder. - Dave A. Berque; Ian Serlin; Atanas Vlahov (ACM SIGCSE Bull., 2004)

Promoting classroom interactivity in computer science courses using laptops, pen-based computers, Tablet PC's, and Dyknow software. - Dave A. Berque (J. Comput. Sci. Coll., 2005)

Promoting classroom interactivity in computer science courses using laptops, pen-based computer, Tablet PC's, and DyKnow software. - Dave A. Berque; Scott M. Thede (J. Comput. Sci. Coll., 2005)

Customization of the ETS Major Field test for assessment in small computer science departments. - Dave A. Berque; Alan Zaring; Pam Cutter (J. Comput. Sci. Coll., 2005)

An evaluation of a broad deployment of DyKnow software to support note taking and interaction using pen-based computers. - Dave A. Berque (J. Comput. Sci. Coll., 2006)

Promoting classroom interactivity in computer science courses using laptops, pen-based computers, tablet PC'S, and DyKnow software: tutorial presentation. - Dave A. Berque; Scott M. Thede (J. Comput. Sci. Coll., 2006)

A tutorial on stroke-based interfaces: unistroke recognition algorithms appropriate for compelling projects in introductory courses. - Dave A. Berque (SIGCSE, 2009)

Design and evaluation of persuasive technology to encourage healthier typing behaviors. - Dave A. Berque; Jimmy Burgess; Alexander Billingsley; ShanKara Johnson; Terri L. Bonebright; Brad Wethington (PERSUASIVE, 2011)

Including HCI and user experience (UX) methodologies in computing curriculum (abstract only). - Debra Lee Davis; Kip Irvine; Dave A. Berque; Janet Davis; Brian Dorn; Matt Jadud (SIGCSE, 2013)

Fast development tools considered harmful. - David A. Berque (Inroads, 2013)

Including HCI and user experience (UX) methodologies in computing curricula (abstract only). - Debra Lee Davis; Dave A. Berque; Janet Davis; Matt Jadud; Paul Resnick (SIGCSE, 2014)

GlassClass: Exploring the Design, Implementation, and Acceptance of Google Glass in the Classroom. - Dave A. Berque; James T. Newman (HCI (11), 2015)

Coupled Persuasive Systems: A Case Study in Learning Japanese Characters. - Dave A. Berque; Hiroko Chiba (HCI (23), 2016)

Exposing American Undergraduates to Monozukuri and Other Key Principles in Japanese Culture, Design, Technology and Robotics. - Dave A. Berque; Hiroko Chiba (HCI (26), 2016)

Evaluating the Use of LINE Software to Support Interaction During an American Travel Course in Japan. - Dave A. Berque; Hiroko Chiba (HCI (11), 2017)

A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii Between American and Japanese College Students. - Dave A. Berque; Hiroko Chiba; Ayako Hashizume; Masaaki Kurosu (HCI (1), 2019)

Fostering Cross-Cultural Research by Cross-Cultural Student Teams: A Case Study Related to Kawaii (Cute) Robot Design. - Dave A. Berque; Hiroko Chiba; Michiko Ohkura; Peeraya Sripian; Midori Sugaya (HCI (12), 2020)

Computer Science Intersects Humanities: Visualization Projects for Liberal Arts Undergraduate Students Through an Interdisciplinary Approach Using Software Development Skills and Japanese Cultural Knowledge. - Hiroko Chiba; Dave A. Berque (HCI (35), 2020)

Cross-Cultural Design and Evaluation of Robot Prototypes Based on Kawaii (Cute) Attributes. - Dave A. Berque; Hiroko Chiba; Tipporn Laohakangvalvit; Michiko Ohkura; Peeraya Sripian; Midori Sugaya; Kevin Bautista; Jordyn Blakey; Feng Chen 024; Wenkang Huang; Shun Imura; Kento Murayama; et al. (HCI (12), 2021)

A Proposal for Using Kawaii Companion Robots to Support Student Mental Health. - Dave A. Berque; Hiroko Chiba (ACIIW, 2022)

Cross-Cultural Design and Evaluation of Student Companion Robots with Varied Kawaii (Cute) Attributes. - Dave A. Berque; Hiroko Chiba; Tipporn Laohakangvalvit; Michiko Ohkura; Peeraya Sripian; Midori Sugaya; Liam Guinee; Shun Imura; Narumon Jadram; Rafael Martinez; Sheong Fong Ng; Haley Schwipps; et al. (HCI (1), 2022)

Affective Evaluation of Virtual Kawaii Robotic Gadgets Using Biological Signals in a Remote Collaboration of American and Japanese Students. - Michiko Ohkura; Tipporn Laohakangvalvit; Peeraya Sripian; Midori Sugaya; Hiroko Chiba; Dave A. Berque (HCI (1), 2022)

Design and Cross-cultural Evaluation of a Kawaii (Cute) Roomba Vacuum. - Dave A. Berque; Hiroko Chiba; Benjamin P. Wilkerson (HCI (25), 2023)

Cross-Cultural Affective Evaluation of Kawaii Robots in Virtual Spaces. - Tipporn Laohakangvalvit; Peeraya Sripian; Midori Sugaya; Michiko Ohkura; Dave A. Berque; Hiroko Chiba (HCI (25), 2023)

Persona-Based and Scenario-Based Design of Virtual and Physical Companion Robots with Varied Kawaii (Cute) Attributes. - Dave A. Berque; Hiroko Chiba; Michiko Ohkura; Midori Sugaya; Peeraya Sripian; Tipporn Laohakangvalvit; Natsuko Noda; Olivia Cornejo; Hoang Dao; Kotomi Eguchi; Narumon Jadram; Rintaku Kei; et al. (HCI (2), 2024)