Dave Berque

According to our database1, Dave Berque authored at least 15 papers between 1996 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Cross-Cultural Affective Evaluation of Kawaii Robots in Virtual Spaces.
Proceedings of the Culture and Computing, 2023

Design and Cross-cultural Evaluation of a Kawaii (Cute) Roomba Vacuum.
Proceedings of the Culture and Computing, 2023

2022
Affective Evaluation of Virtual Kawaii Robotic Gadgets Using Biological Signals in a Remote Collaboration of American and Japanese Students.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

Cross-Cultural Design and Evaluation of Student Companion Robots with Varied Kawaii (Cute) Attributes.
Proceedings of the Human-Computer Interaction. Theoretical Approaches and Design Methods, 2022

A Proposal for Using Kawaii Companion Robots to Support Student Mental Health.
Proceedings of the 10th International Conference on Affective Computing and Intelligent Interaction, ACII 2022, 2022

2021
Cross-Cultural Design and Evaluation of Robot Prototypes Based on Kawaii (Cute) Attributes.
Proceedings of the Cross-Cultural Design. Applications in Cultural Heritage, Tourism, Autonomous Vehicles, and Intelligent Agents, 2021

2020
Computer Science Intersects Humanities: Visualization Projects for Liberal Arts Undergraduate Students Through an Interdisciplinary Approach Using Software Development Skills and Japanese Cultural Knowledge.
Proceedings of the Culture and Computing, 2020

Fostering Cross-Cultural Research by Cross-Cultural Student Teams: A Case Study Related to Kawaii (Cute) Robot Design.
Proceedings of the Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments, 2020

2019
A Cross-Cultural Comparison of Perceptions of Cuteness and Kawaii Between American and Japanese College Students.
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019

2017
Evaluating the Use of LINE Software to Support Interaction During an American Travel Course in Japan.
Proceedings of the Cross-Cultural Design, 2017

2016
Exposing American Undergraduates to Monozukuri and Other Key Principles in Japanese Culture, Design, Technology and Robotics.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Coupled Persuasive Systems: A Case Study in Learning Japanese Characters.
Proceedings of the Learning and Collaboration Technologies, 2016

2014
Including HCI and user experience (UX) methodologies in computing curricula (abstract only).
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

2013
Including HCI and user experience (UX) methodologies in computing curriculum (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

1996
On the Progress of Developing Groupware to Support Note.
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996


  Loading...