Seamless interaction in space. - Adrian J. Clark; Andreas Dünser; Mark Billinghurst; Thammathip Piumsomboon; David Altimira (OZCHI, 2011)

Understanding handicapping for balancing exertion games. - David Altimira; Mark Billinghurst; Florian Mueller 001 (CHI Extended Abstracts, 2013)

Analyzing the Adequacy of Interaction Paradigms in Artificial Reality Experiences. - Narcís Parés; David Altimira (Hum. Comput. Interact., 2013)

Towards understanding balancing in exertion games. - David Altimira; Florian 'Floyd' Mueller; Gun A. Lee; Jenny Clarke; Mark Billinghurst (Advances in Computer Entertainment, 2014)

Proxemics play: understanding proxemics for designing digital play experiences. - Florian Mueller 001; Sophie Stellmach; Saul Greenberg; Andreas Dippon; Susanne Boll; Jayden Garner; Rohit Ashok Khot; Amani Naseem; David Altimira (Conference on Designing Interactive Systems, 2014)

Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality. - Thammathip Piumsomboon; David Altimira; Hyungon Kim; Adrian J. Clark; Gun A. Lee; Mark Billinghurst (ISMAR, 2014)

Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques. - David Altimira; Florian 'Floyd' Mueller; Jenny Clarke; Gun A. Lee; Mark Billinghurst; Christoph Bartneck (CHI, 2016)

Enhancing player engagement through game balancing in digitally augmented physical games. - David Altimira; Florian 'Floyd' Mueller; Jenny Clarke; Gun A. Lee; Mark Billinghurst; Christoph Bartneck (Int. J. Hum. Comput. Stud., 2017)