Forked! A demonstration of physics realism in augmented reality. - David Beaney; Brian Mac Namee (ISMAR, 2009)

Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games. - Brian Mac Namee; David Beaney; Qingqing Dong (Int. J. Comput. Games Technol., 2010)