Briviesca in the 15th c.: A Virtual Reality Environment for Teaching Purposes. - David Checa; Mario Alaguero; Miguel A. Arnaiz; Andrés Bustillo (AVR (2), 2016)

Measuring the Impact of Low-Cost Short-Term Virtual Reality on the User Experience. - Mario Alaguero; David Checa; Andrés Bustillo (AVR (1), 2017)

Industrial Heritage Seen Through the Lens of a Virtual Reality Experience. - David Checa; Mario Alaguero; Andrés Bustillo (AVR (1), 2017)

Virtual Reality Travel Training Simulator for People with Intellectual Disabilities. - David Checa; Lydia Ramon; Andrés Bustillo (AVR (1), 2019)

A Framework for Educational and Training Immersive Virtual Reality Experiences. - David Checa; Carola Gatto; Doriana Cisternino; Lucio Tommaso De Paolis; Andrés Bustillo (AVR (2), 2020)

A review of immersive virtual reality serious games to enhance learning and training. - David Checa; Andrés Bustillo (Multim. Tools Appl., 2020)

Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century. - David Checa; Andrés Bustillo (Virtual Real., 2020)

Virtual reality-based tool applied in the teaching and training of condition-based maintenance in induction motors. - David Checa; Andrés Bustillo; Juan Jose Saucedo Dorantes; Roque Alfredo Osornio-Rios; Irving Armando Cruz-Albarrán (IECON, 2021)

Experiences of Knowledge Transfer on Industrial Heritage Using Games, Storytelling, and New Technologies: "A History of Enterprises". - Gonzalo Andrés López; David Checa Cruz (ACM Journal on Computing and Cultural Heritage, 2021)

Collaborative Virtual Reality Environment for Training Load Movement with Overhead Bridge Cranes. - David Checa; Ines Miguel-Alonso; Henar Guillen-Sanz; Andrés Bustillo (XR (1), 2022)

Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience. - Ines Miguel-Alonso; Bruno Rodriguez-Garcia; David Checa; Lucio Tommaso De Paolis (XR (2), 2022)

Using Machine-Learning techniques and Virtual Reality to design cutting tools for energy optimization in milling operations. - David Checa; Gorka Urbikain; Aitor Beranoagirre; Andrés Bustillo; Luis Norberto López de Lacalle (Int. J. Comput. Integr. Manuf., 2022)

A Framework for Developing Multi-user Immersive Virtual Reality Learning Environments. - David Checa; Bruno Rodriguez-Garcia; Henar Guillen-Sanz; Ines Miguel-Alonso (XR (1), 2023)

Are Virtual Reality Serious Games Safe for Children? Design Keys to Avoid Motion Sickness and Visual Fatigue. - Kim Martinez; David Checa (XR (1), 2023)

Immersive virtual-reality computer-assembly serious game to enhance autonomous learning. - David Checa; Ines Miguel-Alonso; Andrés Bustillo (Virtual Real., 2023)

Optimization of a Standalone VR Experience Through User Perception: A Journey to the Hidden Spaces of the Burgos Cathedral. - David Checa; Mario Alaguero (VR Workshops, 2024)

A systematic review of wearable biosensor usage in immersive virtual reality experiences. - Henar Guillen-Sanz; David Checa; Ines Miguel-Alonso; Andrés Bustillo (Virtual Real., 2024)

Evaluation of the novelty effect in immersive Virtual Reality learning experiences. - Ines Miguel-Alonso; David Checa; Henar Guillen-Sanz; Andrés Bustillo (Virtual Real., 2024)

A systematic review of virtual 3D reconstructions of Cultural Heritage in immersive Virtual Reality. - Bruno Rodriguez-Garcia; Henar Guillen-Sanz; David Checa; Andrés Bustillo (Multim. Tools Appl., 2024)