Modeling player-like behavior for game AI design. - David Conroy; Peta Wyeth; Daniel M. Johnson 001 (Advances in Computer Entertainment Technology, 2011)

Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. - David Conroy; Peta Wyeth; Daniel M. Johnson 001 (ICEC, 2012)

A Method for Measuring the Creative Potential of Computer Games. - Wilawan Inchamnan; Peta Wyeth; Daniel M. Johnson 001; David Conroy (ICEC, 2012)

Understanding player threat responses in FPS games. - David Conroy; Peta Wyeth; Daniel M. Johnson 001 (IE, 2013)

An Immersive Fold Instruction Module for Training Undergraduate Geologists. - Cael Aidin Gallagher; Mackenzie Muir; David Conroy; Ross Andrew Brown; Christoph Eckart Schrank; Selen Türkay (OZCHI, 2022)

Development of an Immersive Visualisation System for the 3D Learning of Complex Rock Structures. - Mackenzie Muir; Cael Aidin Gallagher; David Conroy; Ross Andrew Brown; Christoph Eckart Schrank; Selen Türkay (OZCHI, 2022)

An Agile New Research Framework for Hybrid Human-AI Teaming: Trust, Transparency, and Transferability. - Sabrina B. Caldwell; Penny Sweetser; Nicholas O'Donnell; Matthew James Knight; Matthew Aitchison; Tom Gedeon; Daniel Johnson 001; Margot Brereton; Marcus Gallagher; David Conroy (ACM Trans. Interact. Intell. Syst., 2022)

From Micro to Macro Challenges: Advancing Geological Field Mapping Skills through VR Immersion and Scale. - Cael Aidin Gallagher; Mackenzie Muir; David Conroy; Christoph Eckart Schrank; Selen Türkay (OZCHI, 2023)

Mars Up Close: Unpacking University Students' Experiences with a VR Module in Geology Education. - Selen Türkay; David Conroy; Cael Gallagher; David Murphy (OZCHI, 2023)