Demo: an experience sampling toolkit for the transport domain. - Dave Gullick; Nigel Davies 001; Michael Harding (MobiSys, 2012)

Game Design in an Internet of Things. - Paul Coulton; Dan Burnett; Adrian Gradinar; David Gullick; Emma Murphy (Trans. Digit. Games Res. Assoc., 2014)

Magnetic Files: Exploring Tag Based File Systems Using Embodied Files. - David Gullick; Paul Coulton; Manfred Lau (TEI, 2015)

Supporting Empathy Through Embodiment in the Design of Interactive Systems. - Jonny Huck 001; Paul Coulton; David Gullick; Philip Powell; Jennifer Roberts; Andrew Hudson-Smith; Martin de Jode; Panagiotis Mavros (TEI, 2015)

Visual Abstraction for Games on Large Public Displays. - David Gullick; Daniel J. Burnett; Paul Coulton (INTETAIN, 2016)

Towards Interactive Multidimensional Visualisations for Corpus Linguistics. - Paul Rayson; John Mariani; Bryce Anderson-Cooper; Alistair Baron; David Gullick; Andrew Moore 001; Stephen Wattam (J. Lang. Technol. Comput. Linguistics, 2016)

An emergent framework for designers working in physical/digital spaces. - David Gullick (2018)

Tree risk evaluation environment for failure and limb loss (TREEFALL): An integrated model for quantifying the risk of tree failure from local to regional scales. - David Gullick; George Alan Blackburn; J. Duncan Whyatt; Petr Vopenka; Jon Murray; J. Abbatt (Comput. Environ. Urban Syst., 2019)