On gray scale image measurements : I. Arc length and area. - David H. Eberly; Jack Lancaster (CVGIP Graph. Model. Image Process., 1991)

On gray scale image measurements : II. Surface area and volume. - David H. Eberly; Jack Lancaster; Abdalmajeid Alyassin (CVGIP Graph. Model. Image Process., 1991)

Adaptation of group algebras to signal and image processing. - David H. Eberly; Dennis Wenzel (CVGIP Graph. Model. Image Process., 1991)

Complete classification of roots to one-dimensional median and rank-order filters. - David H. Eberly; Harold G. Longbotham; Jorge Aragon (IEEE Trans. Signal Process., 1991)

Statistical properties, fixed points, and decomposition with WMMR filters. - Harold G. Longbotham; David H. Eberly (J. Math. Imaging Vis., 1992)

The WMMR filters: a class of robust edge enhancers. - Harold G. Longbotham; David H. Eberly (IEEE Trans. Signal Process., 1993)

Volume registration using the 3D core. - Alan Liu; Stephen M. Pizer; David H. Eberly; Bryan S. Morse; Julian G. Rosenman; Edward L. Chaney; Elizabeth Bullitt; Vincent Carrasco (VBC, 1994)

Multiscale geometric image analysis: diffusion and cores and variable conductance diffusion and object calculation. - Stephen M. Pizer; David H. Eberly; Ross T. Whitaker; Daniel S. Fritsch; Bryan S. Morse; Terry S. Yoo; James M. Coggins (VBC, 1994)

Ridges for image analysis. - David H. Eberly; R. Gardner; Bryan S. Morse; Stephen M. Pizer; C. Scharlach (J. Math. Imaging Vis., 1994)

The multiscale medial axis and its applications in image registration. - Daniel S. Fritsch; Stephen M. Pizer; Bryan S. Morse; David H. Eberly; Alan Liu (Pattern Recognit. Lett., 1994)

Scale-Space Boundary Evolution Initialized by Cores. - Matthew J. McAuliffe; David H. Eberly; Daniel S. Fritsch; Edward L. Chaney; Stephen M. Pizer (VBC, 1996)

Ridges in Image and Data Analysis - David H. Eberly (Springer, 1996)

Zoom-Invariant Vision of Figural Shape: The Mathematics of Cores. - Stephen M. Pizer; David H. Eberly; Daniel S. Fritsch; Bryan S. Morse (Comput. Vis. Image Underst., 1998)

3D game engine design - a practical approach to real-time computer graphics. - David H. Eberly (Morgan Kaufmann, 2001)

3D game engine architecture - engineering real-time applications with wild magic. - David H. Eberly (Elsevier Morgan Kaufmann, 2005)