The Mood Game - How to Use the Player's Affective State in a Shoot'em up Avoiding Frustration and Boredom. - David Halbhuber; Jakob Fehle; Alexander Kalus; Konstantin Seitz; Martin Kocur; Thomas Schmidt 011; Christian Wolff 001 (MuC, 2019)

Comparing Live Sentiment Annotation of Movies via Arduino and a Slider with Textual Annotation of Subtitles. - Thomas Schmidt 011; Isabella Engl; David Halbhuber; Christian Wolff 001 (DHN Post-Proceedings, 2020)

The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks. - Valentin Schwind; David Halbhuber; Jakob Fehle; Jonathan Sasse; Andreas Pfaffelhuber; Christoph Tögel; Julian Dietz; Niels Henze (VRST, 2020)

Increasing Player Performance and Game Experience in High Latency Systems. - David Halbhuber; Niels Henze; Valentin Schwind (Proc. ACM Hum. Comput. Interact., 2021)

To Lag or Not to Lag: Understanding and Compensating Latency in Video Games. - David Halbhuber (CHI PLAY, 2022)

Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency. - David Halbhuber; Maximilian Huber; Valentin Schwind; Niels Henze (CHI PLAY, 2022)

A Dataset to Investigate First-Person Shooter Players. - David Halbhuber; Julian Höpfinger; Valentin Schwind; Niels Henze (CHI PLAY, 2022)

The Effects of Auditory Latency on Experienced First-Person Shooter Players. - David Halbhuber; Annika Köhler; Markus Schmidbauer; Jannik Wiese; Niels Henze (MuC, 2022)

Using Artificial Neural Networks to Compensate Negative Effects of Latency in Commercial Real-Time Strategy Games. - David Halbhuber; Maximilian Seewald; Fabian Schiller; Mathias Götz; Jakob Fehle; Niels Henze (MuC, 2022)

Better be quiet about it! The Effects of Phantom Latency on Experienced First-Person Shooter Players. - David Halbhuber; Maximilian Schlenczek; Johanna Bogon; Niels Henze (MUM, 2022)

Don't Break my Flow: Effects of Switching Latency in Shooting Video Games. - David Halbhuber; Valentin Schwind; Niels Henze (Proc. ACM Hum. Comput. Interact., 2022)

Time and Timing in Video Games: How Video Game and Time Perception Research can benefit each other. - Johanna Bogon; David Halbhuber (MuC (Workshopband), 2023)

Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality. - David Halbhuber; Martin Kocur; Alexander Kalus; Kevin Angermeyer; Valentin Schwind; Niels Henze (MuC, 2023)

Faster Might Not be Fast Enough: Improving Users' Experience and Performance through Negative Latency. - Niels Henze; David Halbhuber; Jannik Wiese (MuC (Workshopband), 2023)

Time and Timing in Human-Computer Interaction. - Martin Riemer; Johanna Bogon; Nele Rußwinkel; Niels Henze; Eva Wiese; David Halbhuber; Roland Thomaschke (MuC (Workshopband), 2023)

Play with my Expectations: Players Implicitly Anticipate Game Events Based on In-Game Time-Event Correlations. - David Halbhuber; Roland Thomaschke; Niels Henze; Christian Wolff 001; Kilian Probst; Johanna Bogon (MUM, 2023)

Small Latency Variations Do Not Affect Player Performance in First-Person Shooters. - Andreas Schmid 008; David Halbhuber; Thomas Fischer; Raphael Wimmer; Niels Henze (Proc. ACM Hum. Comput. Interact., 2023)

The Effects of Latency and In-Game Perspective on Player Performance and Game Experience. - David Halbhuber; Philipp Schauhuber; Valentin Schwind; Niels Henze (Proc. ACM Hum. Comput. Interact., 2023)

Cognitive Integration of Delays: Anticipated System Delays Slow Down User Actions. - Johanna Bogon; Sabrina Hößl; Christian Wolff 001; Niels Henze; David Halbhuber (CHI, 2025)